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Recent content by Shawak

  1. Shawak

    Discord will change usernames, beware of scammers!

    Nitro users are prioritized: Source: Evolving Usernames on Discord (https://discord.com/blog/usernames#:~:text=In%20terms%20of%20rollout%2C%20we,coming%20months%2C%20starting%20with%202015).
  2. Shawak

    A servers list that stores players

    Thats a pretty bad system for servers with characters that always have a static level (e.g. war servers) or servers which use a level cap.
  3. Shawak

    A server with a level limit.

    I think a level limit is only a good idea with something like a season system where you are guaranteed to reset (at least some) progress, like PoE.
  4. Shawak

    help metatable in lua

    You have to remove the hashtag in print(#teste:getTable())
  5. Shawak

    Proof of concept of a new game engine

    Cool! I've also written a parser in Rust for .dat, .otb, .otbm and .spr files in case you are interested, although it's not 100% finished
  6. Shawak

    Theorizing a Modern Engine Design

    Well I kinda agree, but the problem is that you need to chose a language which is used a lot or atleast anything with a similar syntax or your contributions will suffer.
  7. Shawak

    Theorizing a Modern Engine Design

    I agree a lot with what you said jo3bingham. The bare server itself should be coded in Rust to ensure no crashes, everything else should be done in a well-known scripting language which is more modern like julialang or python, also formats should be either json, bson or just basicly anything...
  8. Shawak

    OTclient graphical glith sometimes

    I am not too familar with Otclient but there was a similar problem in godot engine recently, maybe it's related to your problem: Tilemap/draw_rect random flickering with Nvidia drivers · Issue #9913 · godotengine/godot (https://github.com/godotengine/godot/issues/9913) Hope it helps
  9. Shawak

    Call to undefined function mysql_connect() XAMPP 7.2, PHP 7

    It has been deprecated for a good reason, don't use a old version of PHP because of that.
  10. Shawak

    OTClient problem with effect 255+

    How many threads you want to open for the same issue? I am pretty sure this also has to be an uint16_t: otland/forgottenserver because of this line otland/forgottenserver
  11. Shawak

    What kind of design pattern does the latest sources use?

    the last thing you need to know if you wanna start building video games are design patterns; most of them are so intuitive that you don't even need to know what they're called/structered anyways
  12. Shawak

    OTClient OTClient can't display magic effect with id 255+

    OTClient only parses an u8 (edubart/otclient), tfs also only sends an u8 (otland/forgottenserver) try changing the type of the "type" variable in ProtocolGame::sendMagicEffect to uint16_t, an u8 will cut your value of at 255. Also try enabling the Otc::GameMagicEffectU16 feature in otclient ...
  13. Shawak

    How add Hit chance tfs 1.2

    <item id="7438" article="an" name="elvish bow"> <attribute key="description" value="This beautifully ornamented bow was made by a skilled elvish bowmaker." /> <attribute key="weight" value="3900" /> <attribute key="slotType" value="two-handed" /> <attribute...
  14. Shawak

    TFS 1.X+ Tibia 11 Wireshark

    CaptureSetup/Loopback - The Wireshark Wiki
  15. Shawak

    OpenTibia [Windows] Server auto restarter

    Bash :start theforgottenserver.exe goto start PowerShell While($true) { theforgottenserver.exe } Read-Host -Prompt "Press Enter to exit"
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