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Recent content by Source

  1. Source

    Tibia 7.7 Map Editor for Original CipSoft .sec Files (PyQt5) - Pre-Alpha

    If these guys don't share sources, you can always look for the sources of my realots-rme project which loads and saves to both OTBM and SEC, as well as supporting house editing, spawn editing, monster editing and item editing using the full original proprietary file formats.
  2. Source

    Source's custom OT game engine (TypeScriptFTW)

    Sorry for the late update (more news at my blog Source's Tiny Technology Blog (http://taoengine.net/)). Server and client is basically ready for an alpha launch. Few more adjustments / bug checks & stress tests with the server to be done. Yesterday I found out how to cross compile OTC from...
  3. Source

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    So many people still asking for advice and answers here when the decompiled files are open source (the point is if you don't get your question answered here, look for those files). Regarding sio specifically, I haven't checked, but I'm pretty sure it doesn't use position at all, it heals the...
  4. Source

    OpenTibia Realots RME (SEC support)

    I'm glad it worked, but I think regular RME would've worked for you, this is for the Realots leaked files.
  5. Source

    Open Tibia machine learning projects

    Can't comment on whether I used ML for these or hired an artist, but we've successfully replaced all original Tibia sprites with new ones. Feel free to speculate and/or have a discussion about what I've done if you'd like. Also, the ML agent has its own thread and is fully implemented now, all...
  6. Source

    OpenTibia Realots RME (SEC support)

    I decided not to fork OTA since Mr Bipolar there (genuinely don't remember his name) banned me for disagreeing with him over something and Izibizu or whatever is just as bad ("chess player"), so I just forked the original. I prefer original software anyways, my client is based on edubart OTC...
  7. Source

    PyOTC - a CLI only (bot-like) OTClient written in Python for use with Neural Networks (AI/ML)

    Update (I know, very slow progress, but progress nevertheless!):
  8. Source

    OpenTibia Realots RME (SEC support)

    Hey everyone. I decided about 3 days ago to use Claude to modify RME to add full SEC support with house editing, spawns/editing, monster editor, and item editor, and it's now complete. The repository can be found here: GitHub - Source61/realots-rme: Remere's Map Editor...
  9. Source

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Fair enough, I didn't do the switch case stuff myself etc, I used basically a copy of the command system I made for spells, I was just talking about the syllables, like ex ura, I think that's great, but how it's implemented is a different question altogether as far as I'm concerned.
  10. Source

    Source's custom OT game engine (TypeScriptFTW)

    Been sick for over a week, and worked on website for almost a month which is starting to come together functionally, old update on the blog Source's Tiny Technology Blog (http://taoengine.net/) from 2 weeks ago. Nothing else new to report on the server part for now, but in the past 3-4 days...
  11. Source

    Source's custom OT game engine (TypeScriptFTW)

    Update at my blog Source's Tiny Technology Blog (http://taoengine.net/). Main new features: Shaders for edubart OTC Video playback w/ sound for edubart OTC Action queue system on server (use shovel found on ground far away etc) and physical 1 tile bounds on all actions Have a good one everyone :)
  12. Source

    Tibia 7.7 Server Decompiled

    I use especially your tibia-game repo extensively now for original implementation of systems. It's helped a lot for developing my server and I'm thankful for your contributions. Would be happy to support your work at some point, bit early to say depending on the success of my server and whether...
  13. Source

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    You mean the original implementation or the syllable system in general? I like it personally, idk anything about the original implementation, but all the features of it is thumbsUp to me.
  14. Source

    Source's custom OT game engine (TypeScriptFTW)

    Hello everyone. Time for another (bi-)weekly update, I might post weekly when I feel like it in the future as I've sped up development using an LLM (~10x dev speed). Main changes since last week: Full and clean raid system (fixed bugs with raid system since last update) Original Realots...
  15. Source

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Cool 😎 I see. I just use C++ for everything except for config which is in Python using the C API. But I have its own directory for "subsystem" which includes spells and commands; I guess on Realots there's no such thing as commands, only spells, but I left them in because /a is simpler to use...
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