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Recent content by Source

  1. Source

    PyOTC - a CLI only (bot-like) OTClient written in Python for use with Neural Networks (AI/ML)

    From Source's custom OT game engine (TypeScriptFTW) (https://otland.net/threads/sources-custom-ot-game-engine-typescriptftw.278982/post-2775701) since this is getting off-topic: So it doesn't actually matter what map data you send to it, that's up to you, the point is you must send it map data...
  2. Source

    Source's custom OT game engine (TypeScriptFTW)

    Yeah, I'd love to talk to you, whether just for fun or for collaborating. I cannot send the source code in full (the code will be silo'd), because I promised the OT community not to release this + lots of work + using my own libraries that I use for TaoEngine (security risk), etc. Because, while...
  3. Source

    Source's custom OT game engine (TypeScriptFTW)

    This is TaoEngine (the project I just mentioned working a bit on). TypeScriptFTW was a temporary meme name, the engine isn't written in TypeScript. So I've been working a bit on it, and TaoAAC, but mostly taking a break from them. Actually I just recalled now partially why I did it, part of it...
  4. Source

    Source's custom OT game engine (TypeScriptFTW)

    Hey guys. Been taking a break, working a bit on TaoEngine, a bit on my AI agent, a bit on different projects. Most recent develops are: Working on full (fake) Tibia 3D Started working on creating Cipsoft replacement sprites using AI (automatized) Here's a screenshot of the 3D Tibia client...
  5. Source

    Source's custom OT game engine (TypeScriptFTW)

    Time for another short update everyone! For the last 2 weeks I've almost only worked on my AAC TaoAAC. So far I've implemented: Pretty URLs automatic detection and adaption including basic PHP routing to basic MVC-like system (currently only Controllers) Account registration Account login...
  6. Source

    Any Tower Defense enthusiasts around?

    My own (TaoEngine), but it's proprietary hehehe XD Yeah. There's 4 strategies as blogged by Ezzz a long time ago: 1. Target by lowest distance (most monsters use this most of the time, many monsters have 100% this only). 2. Target by lowest health. 3. Target by max damage that's been dealt by...
  7. Source

    Source's custom OT game engine (TypeScriptFTW)

    Hey guys. Time for another update :3 Unfortuntely due to imgur not letting me upload videos/gifs there won't be any screenshots, but I'll make a list of changes since last time: Full SQL schema Started adding SQL - in both login server and game server (just minutes ago) mapping players to...
  8. Source

    Should Tibia finally evolve into 3D?

    Fake 3D (3D effects etc) should be totally possible. Real 3D like say Minecraft is only possible as an admin or spectator and would waste A LOT of resources both for server and client. So it's possible to make real 3D spectating for like a casting streamer or something to tell you what's going...
  9. Source

    Source's custom OT game engine (TypeScriptFTW)

    Hey everyone. Time for another bi-weekly update: Not a lot has changed this time, but there are some changes: Implemented checkMoveUse partially in C++ (simplified logic) and added Collision and Separation event on login and logout Implemented RSA and XTEA in C++ using GMP for RSA (from...
  10. Source

    Source's custom OT game engine (TypeScriptFTW)

    Hey everyone. Lots of updates this time. Depots now work (both loading and saving/unloading lockers) saveAllPlayers has been fixed (it was untested and didn't work when I did test it), but it's still somewhat bugged, so I need to work more on it; specifically saving saving inventories, which...
  11. Source

    [USA][7.4] Tibiara | Real Engine 7.4 | 1x Long Term | Hardcore | Smooth Client | 14th March

    I'm not really sure exactly what you're saying here, but I assume you're calculating the time it takes for you to regen 80 mana with some of your numbers here, and I'm not gonna double check them. One thing I did in fact not consider in my calculation is that I was testing this on 7.7 server...
  12. Source

    [USA][7.4] Tibiara | Real Engine 7.4 | 1x Long Term | Hardcore | Smooth Client | 14th March

    Well I did. You can see them in my previous post by clicking the show spoilers button. The results were that the accurate damage for a cyclops is an average 30 damage/min or 1 damage per attack vs knight with 60 shielding p set dwarven shield full def. But there were several minutes where I was...
  13. Source

    Source's custom OT game engine (TypeScriptFTW)

    There's no team, tasks, demands, applications, or pay to worry about. There's just me working on my server and my willingness to include everyone that wants to be, and if they don't want to be, that's fine too. No, unfortunately I'm not aware. No, I prefer to use this in C++ classes to be...
  14. Source

    [USA][7.4] Tibiara | Real Engine 7.4 | 1x Long Term | Hardcore | Smooth Client | 14th March

    Just curious, how much should cyclops hit approximately compared to on Tibiara? To be clear I haven't tried Tibiara, I'm just curious what kind of margins we believe they got this wrong.
  15. Source

    Source's custom OT game engine (TypeScriptFTW)

    Nou, but there's a chance someone can maybe work with me if they really want. If you don't want to np :) So far I've been working on it all on my own, and it's like 85% done and I'm expecting alpha launch this year, so I'm happy to work with people or continue all on my own, same same for me...
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