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Recent content by Source

  1. Source

    OTClient Simple anti-cheat - prevent from being NOP'd out?

    @nightwolf Sure. I'm aware of the principles and efficacy of client-based security (TLDR you can never protect your files 100% running on someone else's computer). Like you mention in point 2, I'm just trying to make it hard enough that it's not worth it for them. Thanks for confirming that what...
  2. Source

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    My TaoEngine aka Tssftw written from scratch is based entirely on realots files, it directly uses SEC map, DAT object files, NPC files, MON files, etc, and targets version 7.7. However it's in pre-alpha and won't be remotely playable until by the end of the year or so due to the fact it's not...
  3. Source

    OTClient Simple anti-cheat - prevent from being NOP'd out?

    Just curious if any seasoned reverse engineers has any tips on how to prevent an anti-cheat function being NOP'd out. I've thought of creating a second function that's called "everywhere" that checks at the same interval as the anti-cheat whether the anti-cheat has been executed within the last...
  4. Source

    2D MMO Alternative to Tibia/OT with a great community

    It's not a matter of downplaying, it's just a matter of categorizing what it is. An apple is a fruit, a chair is a piece of furniture, what looks, talks, walks and quacks like a duck is a duck, and so this engine, like Medivia, is Tibia-like. That 3D Minecraft Tibia server on the other hand is...
  5. Source

    Source's custom OT game engine (TypeScriptFTW)

    Update time! Major changes: Cool and important bug fixes :] Added updater to the server for prepared binary release Started rewriting setCondition system; now uses USR player file which is being iterated over in gameLoop Changelogs: Updater implemented Distance creatures now walks towards...
  6. Source

    2D MMO Alternative to Tibia/OT with a great community

    I don't think you read my post correctly. That's okay though. It's easy to make those kind of mistakes, I do it all the time, so I've learned to double and triple-read posts before answering to try to minimize the amount of mistakes I make. Like I said in the past I don't doubt they use original...
  7. Source

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    @kay @Ezzz Are the rows 12, 23 and 24 in USR implemented? It seems like the ticks are working, but there's no status effect.
  8. Source

    Source's custom OT game engine (TypeScriptFTW)

    Been sick with the Noravirus last week. Also been busy doing other things, more news about that soon. Major changes: Re-added opening backpacks back and fixed expiration of items in backpack and in inventory Added three distance attack accuracy algorithms in config; TFS, retro (real tibia) or...
  9. Source

    Source's custom OT game engine (TypeScriptFTW)

    Excited for this early spring update, March 14th: Major changes: Fixed pathfinding not always finding the shortest path due to a previous optimization update leaving out a crucial part to ensure the shortest path is always found Optimized the equivalent of getSpectators(), increasing...
  10. Source

    Source's custom OT game engine (TypeScriptFTW)

    Update since last couple of weeks: * Various bug fixes & changes Truth is I only worked a couple of days on the server these past couple of weeks, specifically today and yesterday. Been busy working on other stuff in this time period. I also discovered that Imgur is not down, it just decided to...
  11. Source

    OTClient Mehah OTC light performance?

    I'd be infinitely grateful if someone that uses Mehah's OTC could check if there's any fps drops with a lot of lighting underground and report the results back here with a screenshot or GIF. Two conditions for the test is: It must be underground, because Mehah's OTC does not render lights when...
  12. Source

    OTClient Luajit bytecode - incompatible bytecode

    You have to use a particular luajit version from the luajit's github tags. I use v2.1.0.beta3.
  13. Source

    Source's custom OT game engine (TypeScriptFTW)

    Update since Jan 29th: Bunch of bugs, important and less important ones, fixed. Added 70% of player spells with real tibia RE based formulas. Added distance weapons (wands, rods, throw weapons, bows/crossbow & all ammunition) w/ walk delay, randomized endPosition for shield blocked distance...
  14. Source

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Ok. Not sure what most of those mean, but noteworthy for sure. Do you have a list of what the different 24 skill rows are as well? I know they're like level, ml, health, mana, capacity, soul, drunk, speed, burning, energy, poison, all the skills, etc, but I have only implemented like half and...
  15. Source

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Thanks. I've got some help on the spells front by someone else (haven't heard from @AzlanK yet), but your answer may have been more specific and helpful as a result. By USR I was thinking of all the skill fields. I've parsed the entire USR contents many months ago, but I'm not sure where...
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