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Recent content by sururuts

  1. sururuts

    [Brazil][Custom] Remains of Divinity

    It was like this for a few minutes maybe a hour due to high influx of people before launching
  2. sururuts

    [Brazil][Custom] Remains of Divinity

    Remains of Divinity is a project I've been working in the past 4 years. Its fully custom with its own history/quests and map, most systems, mechanics and gameplay have been changed from original tibia. Its Launching on 03/10/2025 (4:00 PM BRT) Check our teaser videos: We have our own pace...
  3. sururuts

    Remains of Divinity Test Server Video Trailer

    Made a new pvp video
  4. sururuts

    Remains of Divinity Test Server Video Trailer

    I Made this Video for my project, that im opening a test server soon.
  5. sururuts

    Font

    yea, I tried these changes, didn't work on modules texts as well, i've been trying to find a solution tos this for sometime
  6. sururuts

    [Mehah Client] "Minigame Arrows" by Fresh

    This mini game looks great, and with some criativity server owners can change it do make many new interesting things. I for one wasn't aware of this intersects method, and always wanted some kind of way to make mini games like this to add into some player actions like mining, fishing, etc I...
  7. sururuts

    Lua TFS 1.4.2 Spell Request

    try doing some tests, in the line above if target:getVocation():getId() == 0 then -- Knight put the code print("player vocation: " .. target:getVocation():getId()) and check if the vocation you are getting in this line is the one you want
  8. sururuts

    Lua TFS 1.4.2 Spell Request

    there is no target variable on the code you are showing us, nor there is a target parameter in the function Im not sure if you can use target as a parameter in the function onCastSpell but you can also do something like this: local target = cid:getTarget()
  9. sururuts

    [NT ACC] Account Manager in NextJs

    well, at some point otservers used to use .txt to keep data before using mysql. when it changed from .txt to mysql, many people were lost and didn't know how to work with it, its inevitable people will be lost and show some resistance when changing to new and better technologies. but...
  10. sururuts

    Remains of Divinity - Development Thread

    updated the main post with a new trailer, and a few new videos (vocations, quests and bosses, outfit/items glow)
  11. sururuts

    Remains of Divinity - Development Thread

    what do you mean by names? the actual game name? or other things like monsters and items? if you are talking about the game name, that's why there's the short version from "ROD"
  12. sururuts

    Remains of Divinity - Development Thread

    The arrows indicating where to go or click, marks on the map, etc. Are only provided at the beginning, from lv 8 until 40 they keep decreasing until you have to find things yourself. This is made this way, so the player can learn the features and the map without feeling frustrated or lost at...
  13. sururuts

    Remains of Divinity - Development Thread

    Finally I finished most of the quest line missions from lv 8 to 100, now Just some adjustments and polishing, I think the game will be read for a Beta test. There's more than 300 quest line missions from more than 60 different npcs, and more than 10 bosses...and all of that just in the main...
  14. sururuts

    Remains of Divinity - Development Thread

    My focus is on new mechanics and ideas, the sprites are just to run away from tibia appearance, and my plan is to change them little by little with time if the server goes well
  15. sururuts

    Remains of Divinity - Development Thread

    Here's a Video with a small teaser of the Mini-Bosses feature. Every monster on the map can be spawned as one of 3 mini-boss versions (enraged, elite, emperor) Enraged mini-bosses: are a little stronger than the monster normal version, it gives more exp and some extra crafting materials, its...
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