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Recent content by Swiff

  1. Swiff

    Storage check

    local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} local quest = 47775 local reward = 71006 local qest = getPlayerStorageValue(cid,76000) function onCreatureAppear(cid)...
  2. Swiff

    Storage check

    try: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} local quest = 47775 local reward = 71006 local qest = getPlayerStorageValue(cid,76000) function onCreatureAppear(cid)...
  3. Swiff

    Monster "absorb" player spell

    So, ofcourse I'd like something that I could apply to several instances. If I am able to do this for this one boss that I specificly need it for, there's nothing stoping me from making another with similar features. It would be a great addition to monster variety overall in any case. In...
  4. Swiff

    Windows Znote queststatus.php

    Yeah, I thought I described that I did alredy in my first post :o Thanks for suggestion anyways..
  5. Swiff

    Windows Znote queststatus.php

    What post? ^^ I got it from github Thanks guys :) Edit: I just assumed it would be a standalone page since the script was called queststatus.php xd
  6. Swiff

    Help with Third vocation

    What aac are you using? You need to edit the .php that contains the vocations. In my it's config and looks like this: $config['vocations'] = array( 0 => 'No vocation', 1 => 'Sorcerer', 2 => 'Druid', 3 => 'Paladin', 4 => 'Knight', 5 => 'Master...
  7. Swiff

    Back level

    It's for war server I assume? You don't want the levels or skills to be saved on death or logout, correct?
  8. Swiff

    Windows Znote queststatus.php

    Hello! I found this .php page and I wonder how to use it properly with znote aac: <table id="questTable"> <?php $completed = '<font color="green">[Completed]</font>'; $notstarted = ''; function Progress($min, $max, $design = '<font color="orange">[x%]</font>') { $design...
  9. Swiff

    Broadcast rare lottey win

    Thank you :)
  10. Swiff

    [LUA] How to make a simple spell script.

    using tfs 0.3.6pl1 this script: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGYBALL) setCombatParam(combat...
  11. Swiff

    Invisible walls for a laberynth

    I use simones map editor, I can't search for nothing but ID =) Thanks for id
  12. Swiff

    [Znote AAC] Naxtie Layout 2

    Hehe, I stil lcan't get the menu to be aligned with the footer:/ It's far to the left compared to the rest of the page. Made some chnages to it and it went faaar to the right instead, whatever value I put >.<
  13. Swiff

    Broadcast rare lottey win

    Hello! I have a lottery system that you can play on my ot. I got the idea that if a player get something that is good, and rare to get through lottery, it should be broadcasted like so: "playername just won gold nugget in lottery!" I would like some kind of table to configure what items are...
  14. Swiff

    Invisible walls for a laberynth

    Thanks for tip Limo, walkable swamp huh, need to find dem id's. Anyways, I eneded up making 7 teleport tiles that you will walk on if you try to mapclick through the labyrinth(you will most likely walk on them anyways atleast once :D ), each leads to certain death. I've got another labyrinth...
  15. Swiff

    Invisible walls for a laberynth

    It is a good idea. I built a huge flat area alredy though, and it took some time since well. I can't see the walls myself so I had to make a prototype first. I'm going to solve it by puting teleport tiles inside, that you'll have to sidestep or not sidestep to avoid. I'm just figuring where the...
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