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Recent content by Tufte

  1. Tufte

    Compiling TFS 1.0/1.1 latest source. 64 and 32 bits. Pics and lots of explanation.

    trying to compile latest tfs. followed this guide. get this error when writing wildcardtree.cpp: 1>connection.obj : error LNK2001: unresolved external symbol "class boost::system::error_category const & __cdecl boost::system::system_category(void)"...
  2. Tufte

    Compiling Update TFS 1.0 to 10.35?

    sry im blind :P how do I sort the change log on github to date/time? the way its sorted is completely useless imo
  3. Tufte

    Compiling Update TFS 1.0 to 10.35?

    Has it been done? If not, help? :D
  4. Tufte

    Lua monster comes out of the player

    he wants a player to make birth to a monster
  5. Tufte

    Lua NPC Talkstate changes for all players when 1 guy talk to NPC

    kinda solved it by just replacing talkUser with cid. Idk how the author of the original script made this work though
  6. Tufte

    Lua NPC Talkstate changes for all players when 1 guy talk to NPC

    NPC's are my weak side, and I have no clue why this is happening. If more than 1 guy talks to my NPC, the talkstate will change for everyone talking to the NPC. So if 1 guy says hi, task, then everyone else has said task. So if they say task now, nothing happens, but if they say a task, the NPC...
  7. Tufte

    Level Reward Money

    local firstLevel = 20 local rewardxlvl = { --[nivel] = {recompensa, cantidad de esa rec.} [49] = {reward=2160, q=2}, [99] = {reward=2160, q=4}, [149] = {reward=2160, q=6}, [999] = {reward=2160, q=8} } function onAdvance(cid, skill, oldLevel, newLevel) if skill == 8 then -- corresponde al...
  8. Tufte

    Level Reward Money

    local firstLevel = 20 local rewardxlvl = { --[nivel] = {recompensa, cantidad de esa rec.} [49] = {reward=2160, q=2}, [99] = {reward=2160, q=4}, [149] = {reward=2160, q=6}, [999] = {reward=2160, q=8} } function onAdvance(cid, skill, oldLevel, newLevel) if skill == 8 then -- corresponde al...
  9. Tufte

    Level Reward Money

    if you keep dying at lvl 20, and get lvl 20 over and over you will get the reward several times ^^ You need to add a storage and use >=
  10. Tufte

    Lua CreatureEvents -> Teleport Player after 15 seconds.

    local function removeTeleport(killer, Ppos) doTeleportThing(killer, Ppos) return TRUE end function onDeath(cid, corpse, killer) local Ppos = {x = 33327, y = 31589, z = 14} local time_to_pass = 15 -- in seconds local monstName = "Domnion" if isMonster(cid) then...
  11. Tufte

    Solved Pull lever, get items by voc. Help needed!

    local config = { loginMessage = getConfigValue('loginMessage'), useFragHandler = getBooleanFromString(getConfigValue('useFragHandler')) } commonItems = { -- ITEMS ALL VOC RECEIVE {itemid=2461, count=1}, -- leather helmet {itemid=2467, count=1}, -- leather armor...
  12. Tufte

    Solved Pull lever, get items by voc. Help needed!

    post your login.lua in creaturescripts here, and I will modify it for you to give first items
  13. Tufte

    Solved Pull lever, get items by voc. Help needed!

    if this is for starting items, i recommend using a loginscript to give first items if it is the first login. i can give you a full script for this that I used on my old server. if you really want to click on a lever, you can just use this code in a action script. commonItems = { -- ITEMS...
  14. Tufte

    Solved Pull lever, get items by voc. Help needed!

    Is this for starting items?
  15. Tufte

    Is it possible to make Infernal Bolt only usable with Arbalest?

    yes, im pretty sure it would require source edit in weapons.cpp
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