local firstLevel = 20
local rewardxlvl = {
--[nivel] = {recompensa, cantidad de esa rec.}
[49] = {reward=2160, q=2},
[99] = {reward=2160, q=4},
[149] = {reward=2160, q=6},
[999] = {reward=2160, q=8}
}
function onAdvance(cid, skill, oldLevel, newLevel)
if skill == 8 then -- corresponde al level
if(newLevel >= firstLevel) then
for level, rewards in pairs(rewardxlvl) do
if(getPlayerStorageValue(cid, 55600) < newLevel) then
doPlayerAddItem(cid, rewards.reward, rewards.q)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You have been rewarded " .. rewards.q .. "crystal coins for reaching level " .. newLevel .. ".")
setPlayerStorageValue(cid, 55600, level)
return true
end
end
end
end
return true
end