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Recent content by vichoko

  1. vichoko

    Windows Export console log to txt file

    That approach didn't work :( but thanks anyway :) it gave me ideas to aboard another batch problems i had in mind. Thanks man! This solution worked for me very well. Now i'm getting the logs correctly :)
  2. vichoko

    Ping this IP please

    Haciendo ping a 208.115.227.70 con 32 bytes de datos: Respuesta desde 208.115.227.70: bytes=32 tiempo=167ms TTL=47 Respuesta desde 208.115.227.70: bytes=32 tiempo=176ms TTL=47 Respuesta desde 208.115.227.70: bytes=32 tiempo=161ms TTL=47 Respuesta desde 208.115.227.70: bytes=32 tiempo=161ms...
  3. vichoko

    Windows Restarter for TFS 1.0

    I'm trying to make an auto-restarter for my tfs.exe executable. I've made this simple batch script: :again START /WAIT .\tfs.exe goto again But the thing is that when .\tfs.exe crashes, the batch screen asks for a confirmation (Y/N) before alowing the cycle to continue, and therefore not...
  4. vichoko

    Port and connection problems when creating my o.t

    Do you have a local area network? Or are you directly connected to the Internet?
  5. vichoko

    Windows Export console log to txt file

    Aha i understand. Another problem i have. I'm using this batch like a restarter too: :again START /WAIT .\theforgottenserver.exe goto again But i have the problem that when tfs.exe finishes, then the batch asks for confirmation before executing tfs.exe again (Like a restarter should do). So...
  6. vichoko

    Windows Export console log to txt file

    Hi there, i'm trying to come back with my 10.41 server. Right now i'm executing the console and i have tons of errors in it and i want an easier way to read and fix them; because right there in the cmd its really difficult and last errors fills the windows making the first ones to dissapear. I'm...
  7. vichoko

    Compiling TFS: When do u chose the version when compiling

    Thank Everyone for your help! I'll try compiling tfs 1.0 and will post here the results. Thankd again :) you're awesome guys
  8. vichoko

    Compiling TFS: When do u chose the version when compiling

    Aha, and what can i do if i want to compile a 10.41 server? It does exist a way to get the sourcer for that version? Or it's easier to migrate the server to the existing version?
  9. vichoko

    Compiling TFS: When do u chose the version when compiling

    Hmm i understand that and i though about doing it. But i still don't know how to define the version of Tibia my server will use. For example, my map is for 10.35. My items otb is for 10.41. And what if change the TFS version to the newest release? What version of Tibia will be accepting my...
  10. vichoko

    Compiling TFS: When do u chose the version when compiling

    Thanks for you answer. Thats an interesting way to fix it and thanks for the idea!! Well i have another problem too: When i fix that problem, my items.otb version crashes tfs binary with an error that says that the version is too old. With this i discovered that the version of tfs i was...
  11. vichoko

    Compiling TFS: When do u chose the version when compiling

    Hello there. This problem was the reason i stopped developing OTS in the past, and now i came back to try to solve it once again, with your help i hope xD. All my life i have worked with Windows with my servers, but this time is different. I'm trying to mount my 10.41 OTS in a computer with...
  12. vichoko

    Lua lever, player not found console error

    Maybe the error is related in the way you check that getPlayerPos variable is a Player. I don't really know if getThingFromPos(playerPos) returns a Player everytime because i don't know where playerPos leads to; but if i'm right when you check: if getPlayerPos.itemid > 0 then You are really...
  13. vichoko

    Solved RME: All i see is black but the map is there

    OMG! xD that was the problem! Thank you so much my friend. Vichoko
  14. vichoko

    Solved RME: All i see is black but the map is there

    If i move around i can't see anything. I have tried differents maps to check that too. I just tried to use memcached sprites and didn't work too :c Thanks for the help tho :), any other idea will be thankful.
  15. vichoko

    Healing monster

    Maybe you can use a function to get the position of the master and the position of each member, then comparate both positions and apply the effect depending of the distance between them. Here you can see more methods/functions for tfs 0.4...
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