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Recent content by vyctor17

  1. vyctor17

    Do not use/buy OTC V8

    nice bolsolobo
  2. vyctor17

    Error compiling (al.h)

    eai ramza eu tive o mesmo problema só consigo compilar o otcliente no vs2015, o 17 tenho o mesmo erro.
  3. vyctor17

    smart projectiles

    thanks @Flatlander, this was my attempt to replicate the effect, before seeing your code function shootProjectileTo(cid, pos, oldPos, effect, count) if not count then count = 1 end local backCount = count+1 local path = getPathToPos(cid, pos) if path ~= false then...
  4. vyctor17

    [OTClient Showoff] Show off your OTClient project/module/UI and other

    my lockpick based skyrim/pxg Fishing based stardewvalley
  5. vyctor17

    smart projectiles

    I think I need to rewrite the part about the client's missiles, maybe I can change the missel coordinate via server protocol
  6. vyctor17

    smart projectiles

    Anyone have any idea how I can do this?
  7. vyctor17

    Sprite resize

    Hello, I would like to know what is the formula used to resize the sprites for screen resolution.
  8. vyctor17

    OTclient particle system

    one example to use particle system in otc? like this
  9. vyctor17

    Monster Description

    use this to change the desc. https://otland.net/threads/change-existing-monster-name-in-game.131643/
  10. vyctor17

    Compiling Dev-Cpp return error

    This error appeared after installation of CodeBlocks for compiling OTclient, Anyone know how to fix?
  11. vyctor17

    Auto Stack Items in Backpack [0.3.6]

    this auto stack dont work with addItems in lua script :(
  12. vyctor17

    [showoff] developing advanced sound mod

    I am developing a MOD for the OTC, which allows the OTC play various types of media such as (.MP3, .WAV, .OGG, .MOD, .IT, .S3D, .xm). without changing the client's sources. What would you think?
  13. vyctor17

    [lua[[c++] function to change monster attacks?

    solved plx close
  14. vyctor17

    [lua[[c++] function to change monster attacks?

    exist one function to multiply the especific monster attack base with "cid"?. like the "setCreatureMaxHealth" but only for attacks. example: setMonsterAttack(attack) function onStatChange.... setMonsterAttack(getMonsterInfo.atk * lostlifepercent)
  15. vyctor17

    Feature Autostacking stackable items in TFS 0.3.6pl1

    how to make it work with doPlayerAddItem?
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