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[lua[[c++] function to change monster attacks?

vyctor17

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Joined
Oct 17, 2010
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exist one function to multiply the especific monster attack base with "cid"?. like the "setCreatureMaxHealth" but only for attacks.

example: setMonsterAttack(attack)

function onStatChange....
setMonsterAttack(getMonsterInfo.atk * lostlifepercent)
 
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