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Recent content by waterson

  1. waterson

    PyOT2 (private project, open to trade code/release project for contributions 1:1)

    Still looking for someone ??? I did some AI coding in Python at University, so I do know a little about it. If you are still looking for someone to help you, I will be glad to help :) If so, contact me at reyhammer::at::gmail::dot::com (Bot prevention) Best wishes :)
  2. waterson

    New slot type.

    It has been a long time since I made it, however as I said before, it's not a really hard work, you need only to be aware from variables limitations (uint8_t / uint16_t) [recommend you to try to add just one, and than the others], and you will just need to replicate code, mainly at player.cpp...
  3. waterson

    Mignari ObjectBuilder repo deleted?

    The tutorial does not help to much, it still gives me some errors possibly related to FLEX SDK I have this screenshot of the Compiling procedures that I saved some time somewhere in July, I think it is up to date, however with only this info is not easy to compile ... Gyazo -...
  4. waterson

    New slot type.

    Did you got it ? It's not really hard work, I made it today in a couple of hours. You need to have a great knowledge about your source, I work with mine for a long time, so I was able to do the modifications, and in the client is just a few modifications, I did not used gamelib at all, this is...
  5. waterson

    adding new equipment slots

    It's not really hard work, I made it today in a couple of hours. You need to have a great know about your source and where everything is, and of course to know what is important and what's not.
  6. waterson

    Solved unknow ammotype

    http://otland.net/threads/new-ammo-type.130599/
  7. waterson

    [C++] Adding new ammo type / new combat damage

    http://otland.net/threads/new-ammo-type.130599/
  8. waterson

    GlobalEvent Automatic Cleaning Spefic Area!

    Thanks a lot, I was really searching for this;
  9. waterson

    How can i make players log only on my server with that client?

    https://dl.dropboxusercontent.com/s/a0pf8pncdpdxeae/client_entergame.rar?token_hash=AAGJrYEbi2LOKH9z5DW3iWkObhKeRWW8A1kfJSsAZRVK7w&dl=1 Download a new module, and substitute the client_entergame and then in entergame.lua, substitute this line to your ip, port and version...
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