I've tried this
void ProtocolGame::AddMapDescription(NetworkMessage_ptr msg, const Position& pos)
{
msg->AddByte(0x64);
msg->AddPosition(player->getPosition());
int32_t x = (pos.x - 10), y = (pos.y - 9), z = (pos.z), width = 22, height = 20, offset = 0, skip = -1...