Hello everyone, if its possible, could someone write a part or script that gonna check players vocation and if it's correct let player start the mission or decline if its different ?
I mean something like:
PLAYER(sorcerer): Hi./NPC HUNTER: Hello mate, wanna mission ?/PLAYER(sorcerer): Yes/NPC HUNTER: Sorry, I commission tasks only for paladins PLAYER(sorcerer): #@%^ (little visualisation)
Will be great if it gonna be a little universal, to adding it soft to any quests.
I was trying figure it on my own but I failed ; /
And second question, its probably little harder i think. Its any possibility to make different prices in npc which also depends on vocation.
Example:
I have got 3 cities. Each city its something like "fractions" which don't really like each others, so their traders gonna make higher prices for each fractions.
I edited vocations in client so let say for example
Druid = 1 city
Paladin = 2 city
Knight = 3 city
So if we look at knight we gonna have normal prices in city "3" but higher prices in city "2" and "1"
Thanks for your effort,
Good Luck,
I mean something like:
PLAYER(sorcerer): Hi./NPC HUNTER: Hello mate, wanna mission ?/PLAYER(sorcerer): Yes/NPC HUNTER: Sorry, I commission tasks only for paladins PLAYER(sorcerer): #@%^ (little visualisation)
Will be great if it gonna be a little universal, to adding it soft to any quests.
I was trying figure it on my own but I failed ; /
And second question, its probably little harder i think. Its any possibility to make different prices in npc which also depends on vocation.
Example:
I have got 3 cities. Each city its something like "fractions" which don't really like each others, so their traders gonna make higher prices for each fractions.
I edited vocations in client so let say for example
Druid = 1 city
Paladin = 2 city
Knight = 3 city
So if we look at knight we gonna have normal prices in city "3" but higher prices in city "2" and "1"
Thanks for your effort,
Good Luck,