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TFS 1.X+ Condiction on tfs 1.5 nekiro 7.72

bpm91

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hello I have 2 problems in nekiro 7.72's tfs 1.5, one of them is the condition of the fields, the monster when receiving damage from the player goes up very quickly the first damage, something around 1 second +/-
the other problem is, the monster that in this version didn't go over the fire field, for example, ignores it and goes over it. how to fix it?


1650318725033.png
 
hello I have 2 problems in nekiro 7.72's tfs 1.5, one of them is the condition of the fields, the monster when receiving damage from the player goes up very quickly the first damage, something around 1 second +/-
the other problem is, the monster that in this version didn't go over the fire field, for example, ignores it and goes over it. how to fix it?


View attachment 67140

1. Open items.xml

search for the fields that you need to change(fire and energy)

Change the first damage to initdamage.

From:
XML:
    <item id="1491" article="an" name="energy field">
        <attribute key="type" value="magicfield" />
        <attribute key="decayTo" value="0" />
        <attribute key="duration" value="120" />
        <attribute key="field" value="energy">
            <attribute key="damage" value="30" />  <<<<<<<< here
            <attribute key="ticks" value="10000" />
            <attribute key="damage" value="25" />
        </attribute>
    </item>

To:
XML:
    <item id="1491" article="an" name="energy field">
        <attribute key="type" value="magicfield" />
        <attribute key="decayTo" value="0" />
        <attribute key="duration" value="120" />
        <attribute key="field" value="energy">
            <attribute key="initdamage" value="30" />  <<<<< here
            <attribute key="ticks" value="10000" />
            <attribute key="damage" value="25" />
        </attribute>
    </item>

you need to do the same thing in all firefields and energyfields that have the first damage.
You'll change:
3 energy fields(id 1491, 1495 and 1504)
3 fire fields(id 1487, 1492 and 1500)
0 poison fields
2 fire id that cause 300 damage(id 1506 and 1507)


2. about the creatures step in fields, you need to change in monsters, if they can or not step.

in the flags, if the monster already have the tag, set 1 if they can or 0 to no.

tags:

XML:
        <flag canwalkonenergy="0" />
        <flag canwalkonfire="0" />
        <flag canwalkonpoison="0" />
 
Last edited:
1. Open items.xml

search for the fields that you need to change(fire and energy)

Change the first damage to initdamage.

From:
XML:
    <item id="1491" article="an" name="energy field">
        <attribute key="type" value="magicfield" />
        <attribute key="decayTo" value="0" />
        <attribute key="duration" value="120" />
        <attribute key="field" value="energy">
            <attribute key="damage" value="30" />  <<<<<<<< here
            <attribute key="ticks" value="10000" />
            <attribute key="damage" value="25" />
        </attribute>
    </item>

To:
XML:
    <item id="1491" article="an" name="energy field">
        <attribute key="type" value="magicfield" />
        <attribute key="decayTo" value="0" />
        <attribute key="duration" value="120" />
        <attribute key="field" value="energy">
            <attribute key="initdamage" value="30" />  <<<<< here
            <attribute key="ticks" value="10000" />
            <attribute key="damage" value="25" />
        </attribute>
    </item>

you need to do the same thing in all firefields and energyfields that have the first damage.
You'll change:
3 energy fields(id 1491, 1495 and 1504)
3 fire fields(id 1487, 1492 and 1500)
0 poison fields
2 fire id that cause 300 damage(id 1506 and 1507)


2. about the creatures step in fields, you need to change in monsters, if they can or not step.

in the flags, if the monster already have the tag, set 1 if they can or 0 to no.

tags:

XML:
        <flag canwalkonenergy="0" />
        <flag canwalkonfire="0" />
        <flag canwalkonpoison="0" />
THANKS BRO. SOLVED HERE. ive got the same problem
 
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