1. Open items.xml
search for the fields that you need to change(fire and energy)
Change the first damage to initdamage.
From:
XML:
<item id="1491" article="an" name="energy field">
<attribute key="type" value="magicfield" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="120" />
<attribute key="field" value="energy">
<attribute key="damage" value="30" /> <<<<<<<< here
<attribute key="ticks" value="10000" />
<attribute key="damage" value="25" />
</attribute>
</item>
To:
XML:
<item id="1491" article="an" name="energy field">
<attribute key="type" value="magicfield" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="120" />
<attribute key="field" value="energy">
<attribute key="initdamage" value="30" /> <<<<< here
<attribute key="ticks" value="10000" />
<attribute key="damage" value="25" />
</attribute>
</item>
you need to do the same thing in all firefields and energyfields that have the first damage.
You'll change:
3 energy fields(id 1491, 1495 and 1504)
3 fire fields(id 1487, 1492 and 1500)
0 poison fields
2 fire id that cause 300 damage(id 1506 and 1507)
2. about the creatures step in fields, you need to change in monsters, if they can or not step.
in the flags, if the monster already have the tag, set 1 if they can or 0 to no.
tags:
XML:
<flag canwalkonenergy="0" />
<flag canwalkonfire="0" />
<flag canwalkonpoison="0" />