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TheBetterRealProject [1.0]

Competitibia

Pain & Glory WHole
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Hey so I have been lately working on a pretty good amount of code within the datapack and most of stuff is already in there working.
Would there be much interest in me creating a github repository for this ready to go with www 7.4 full real datpack along with source based on TFS 0.4
 
Not a good month for otland, people not happy about FREE thing, people asking for money and getting roasted etc...

Until 1.X gets a normal pathfinding that doesnt use 7% CPU per player with a quickfix I wouldnt say anything negative about 0.4 at all.

Bro, if you want to share go ahead. Good attitude, not a leecherous/moaning one.
 
Another 7.4 server with content for month?
tibia is for x1 its fault of developers making highrates that are not suitable for that distribution.
Post automatically merged:

file is 2gb so i dont think otland will allow that size.
there is everything there all tools etc that were needed all webservers copies source schemas everything.

this is a little bit outdated distro i believe here that im uploading with postman and stuff missing.
but 95% ready
I am not gonna upload the fully updated one because i have my own spr and dat so it will just limit people a little bit i believe.

i use latest otcv8 to connect.
but in files is localhost client and stuff.
7.72 with dx9 into 7.4

enjoy guys. maybe someone can run good ots from it:)
 
Not a good month for otland, people not happy about FREE thing, people asking for money and getting roasted etc...

Until 1.X gets a normal pathfinding that doesnt use 7% CPU per player with a quickfix I wouldnt say anything negative about 0.4 at all.

Bro, if you want to share go ahead. Good attitude, not a leecherous/moaning one.
I can't verify the thing about 7% CPU consumption for pathfinding per player as I'm not an avid user of TFS, but I was thinking about this just today, was considering asking the community which TFS version they think is best.

It seems obvious that a later version is going to be better, but that isn't always the case, both inside and outside of software development.
And seeing how inefficient TFS can be, and how newer versions are in some ways worse than older ones, for example slow and laggy movement even on localhost (not only shouldn't ping matter on localhost, my ping isn't so bad that I should be walking at incredibly slow speeds, I don't have the same issue with my own engine from scratch even when connecting to a VPS), I wouldn't be surprised if older versions were better in many ways.

On the other hand there are some nice features that newer TFS versions have, like their whole event system.

Anyway, agreed with your post, no point complaining about free stuff, at the same time he could just release it without asking, so I can understand people that go "no xD" in some sort of way.

@Competitibia
Couple of questions for you. Is it any better than OTHire? What is it based on? I doubt I'm going to use it, but someone might.
 
I can't verify the thing about 7% CPU consumption for pathfinding per player as I'm not an avid user of TFS, but I was thinking about this just today, was considering asking the community which TFS version they think is best.

It seems obvious that a later version is going to be better, but that isn't always the case, both inside and outside of software development.
And seeing how inefficient TFS can be, and how newer versions are in some ways worse than older ones, for example slow and laggy movement even on localhost (not only shouldn't ping matter on localhost, my ping isn't so bad that I should be walking at incredibly slow speeds, I don't have the same issue with my own engine from scratch even when connecting to a VPS), I wouldn't be surprised if older versions were better in many ways.

On the other hand there are some nice features that newer TFS versions have, like their whole event system.

Anyway, agreed with your post, no point complaining about free stuff, at the same time he could just release it without asking, so I can understand people that go "no xD" in some sort of way.

@Competitibia
Couple of questions for you. Is it any better than OTHire? What is it based on? I doubt I'm going to use it, but someone might.
is it better than othire?
and many more functions im sure there can be.
yes my friend! in many features.
DoPlayerAddSkill()
for example does not exist in othire because of this glorious function! we figured yesterday with my friend.

the datapack is functional with 95% of all real tibia scripts othire only comes with a sample script and no map?
:there is a lot to learn from loads of material to use ready out of the box.


Lua:
function doPlayerAddSkill(cid, skill, amount, round)
    local amount = amount or 1
    if(skill == SKILL__LEVEL) then
        return doPlayerAddLevel(cid, amount, round)
    elseif(skill == SKILL__MAGLEVEL) then
        return doPlayerAddMagLevel(cid, amount)
    end

    for i = 1, amount do
        doPlayerAddSkillTry(cid, skill, getPlayerRequiredSkillTries(cid, skill, getPlayerSkillLevel(cid, skill) + 1) - getPlayerSkillTries(cid, skill), false)
    end

    return true
end
 
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about my 'no ty' its because 0.3.6 and 0.4 have so many bugs it's not worth to open server on these engines when you can just use 1.4 or 1.5. Im not talking that databack is bad, just that engine is old and bad. on tfs 1+ writing scripts/systems is so much easier cuz of revescripts.
 
about my 'no ty' its because 0.3.6 and 0.4 have so many bugs it's not worth to open server on these engines when you can just use 1.4 or 1.5. Im not talking that databack is bad, just that engine is old and bad. on tfs 1+ writing scripts/systems is so much easier cuz of revescripts.
This has all of exploits fixed. It's stable release
Plus 0.4 has many many scripts I have evolera nhere gonna post it soon in distributions
 
about my 'no ty' its because 0.3.6 and 0.4 have so many bugs it's not worth to open server on these engines when you can just use 1.4 or 1.5. Im not talking that databack is bad, just that engine is old and bad. on tfs 1+ writing scripts/systems is so much easier cuz of revescripts.
Can you list some of these bugs so we can reproduce and fix them? I keep reading "0.4 is old and buged ;_;" but noone elaborates and describes the actual bugs
 
It's inexperienced people repeating like parrots
I remember there were a bug if you use )go-to a player while being invisible on gm would crash the player client is this fixed?
What about clone items bug that everyone knows that TFS 0.4 has? What about too many items in depot lagging server?
Ps:addskill is present in othire maybe is named differently jeje, but it's there
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Old and deprecated and no longer maintained
 
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I remember there were a bug if you use )go-to a player while being invisible on gm would crash the player client is this fixed?
What about clone items bug that everyone knows that TFS 0.4 has? What about too many items in depot lagging server?
Ps:addskill is present in othire maybe is named differently jeje, but it's there
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Old and deprecated and no longer maintained
The ghost but fix I released it's in my engine ;) I shared it with others
Maxdepotitems
No practical use to allow ppl hold thousands of items ur items must be trash if u do

This is the maintained downgrade

Explain item clone bug everyone knows because I don't and nobody managed to clone any items on this distro?

Out of everyone you should not speak I cloned cc and crashed ur server when u ran yurots and told u to change the distro immediately.


Great proffesionals on forum repeating stuff without any proof just something someone said somewhen
 
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Can you list some of these bugs so we can reproduce and fix them? I keep reading "0.4 is old and buged ;_;" but noone elaborates and describes the actual bugs


yeah but we are just inexperienced parrots repeating stuff :D don't mind us
 
The ghost but fix I released it's in my engine ;) I shared it with others
Maxdepotitems
No practical use to allow pp

The ghost but fix I released it's in my engine ;) I shared it with others
Maxdepotitems
No practical use to allow ppl hold thousands of items ur items must be trash if u do

This is the maintained downgrade

Explain item clone bug everyone knows because I don't and nobody managed to clone any items on this distro?

Out of everyone you should not speak I cloned cc and crashed ur server when u ran yurots and told u to change the distro immediately.


Great proffesionals on forum repeating stuff without any proof just something someone said somewhen
"Explain item clone bug everyone knows because I don't and nobody managed to clone any items on this distro?"
Man, make research of two minutes, to figure out the bugs, and why it was dropped.. There's no use in explain something that has been explained multiple times, tfs 0.4 is bugged, old and not maintained anymore.
"This is the maintained downgrade"
show me some critical bugs fixes, apart from gm invisible, which i fixed too in my old repo,
and will believe that is still maintained.
"No practical use to allow ppl hold thousands of items ur items must be trash if u do"
how u gonna handle house/guildhouse system them?
"Out of everyone you should not speak I cloned cc and crashed ur server when u ran yurots and told u to change the distro immediately."
what?
 
Releasing something to the community doesn't always mean you're a hero. Watch out for this guy, take a correction for what he says and check the code carefully. I don't have any personal problem with OP but he is known for some weird actions.
 
Just check the source.
I bought it from everyone knows aurelion pretty sure when he was using his alts first code to have the ghost and other stuff fixed guild houses have item tile limit you're ment to use those functions and not be bayak99999 ots
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yeah but we are just inexperienced parrots repeating stuff :D don't mind us
This is not GitHub firelement release . This is completely different in code by quite a lot.
As in with more recent changes


Ah I remember now aurelion sold me Danger II files
 
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The ghost but fix I released it's in my engine ;) I shared it with others
Maxdepotitems
No practical use to allow ppl hold thousands of items ur items must be trash if u do

This is the maintained downgrade

Explain item clone bug everyone knows because I don't and nobody managed to clone any items on this distro?

Out of everyone you should not speak I cloned cc and crashed ur server when u ran yurots and told u to change the distro immediately.


Great proffesionals on forum repeating stuff without any proof just something someone said somewhen
man cmon , clone exploit was so bad that everyone knew about it lmao.

Welcome to OpenTibia.
 
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