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An alternative tibia client for otserv written in C++20 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to custom...
github.com
Add option ADJUST_CREATURE_INFORMATION_BASED_ON_CROP_SIZE in config.h by @SkullzOTS
An alternative tibia client for otserv written in C++20 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to custom...
github.com
Add option ADJUST_CREATURE_INFORMATION_BASED_ON_CROP_SIZE in config.h by @SkullzOTS
Actually community is not so open to share their solutions on any of these - that’s my feeling. So mehah is actively developing it’s fork but there are lot of changes to the “core” mechanics so you need to know basics of c++ to be able to decide what changes/fixes you’re willing to merge as changes to that are “published” frequently. But at least it’s mantained. V8 seems like a product thats production ready but it’s sources are outdated (as I know) as they come from some Leak (not sure if it was meant to open source).
Edubart’s OTC is OG version of it but no longer developed (only some fixes are released looking at git commit history).
I’d check if there are already some topics about these version to check what people who use it on production (on their servers) think of these versions. I don’t have much experiance of using OTC as I only tested it on 5-8 players platforms. But anyway there are some bugs that none reports to open source and people only keep these fixes for their own use (unfortunately).