adare
Member
- Joined
- Nov 15, 2012
- Messages
- 4
- Reaction score
- 6
Guys! you are Hero's! Tibia's the BEST MMORPG and you have bought it to life in a sleek gorgeous 3D way!
But now that you've put yourself in the spotlight.. It's time to get hit you with the really hard questions..
(Context)
You guys likely have the best graphics of any Tibia project ever. period. (I don't think there is much argument there)
But,
You guys are uncompetitive coding wise eg. game mechanics (some rare OT devs add mechanics at ~1000x your rate)
It feels like your project has an (almost) overload of ART skill at this point!.. but the coders / devs seem to be somewhat less up to the task.
The videos show that server mechanics appear very janky and unpolished with lots of random stutter delays common to old YurOTs servers,
E.g. The sticky tile / floor code mechanics your getting is a known old common bug; You guys do not know how to make an OT server purr.
Also the recent game mechanics update about mobs looking at players - tho very cool! shows just how slow your code changes vs your art.
(Questions)
1. Who is the current coding dev ? are you happy with their current energy/effort? do you have any plans to expand the coding power/potential of your team?
- I have multiple (5+) highly productive C++ OT devs, and most of them have been frothing at the idea of working on an OT with high quality visual assets.
2. How do you guys feel about different kinds of competition? Would you feel upset/used if other OT-Dev teams started stealing / using your 3D artwork ?
- You guys obviously make also make use of other peoples / cipsofts game engine code / assets and presumably feel little to no moral reservations about it.
3. How do you guys feel about others (e.g. me) who really aren't 3D asset artists but who really know how to code and who want to work on a 3D Tibia style game!
- Open honesty: I managed to extract your Dragons 3D game client codes (including all assets animation, textures etc) I've re-associated them with the tibia sprite IDs etc and have a basic login / walk around the map in 3D working, currently working on a simple custom radiosity based lighting engine. (I'd be happy to reference/link to you guys - mention you guys as the asset authors/artists, even agree to share any future revenue etc)
Really appreciate the work!, definitely want to hear about it if there's anything I can offer (eg code/knowledge/tools)
We've gonna keep following and supporting you guys no matter what - Keep it up!
But now that you've put yourself in the spotlight.. It's time to get hit you with the really hard questions..
(Context)
You guys likely have the best graphics of any Tibia project ever. period. (I don't think there is much argument there)
But,
You guys are uncompetitive coding wise eg. game mechanics (some rare OT devs add mechanics at ~1000x your rate)
It feels like your project has an (almost) overload of ART skill at this point!.. but the coders / devs seem to be somewhat less up to the task.
The videos show that server mechanics appear very janky and unpolished with lots of random stutter delays common to old YurOTs servers,
E.g. The sticky tile / floor code mechanics your getting is a known old common bug; You guys do not know how to make an OT server purr.
Also the recent game mechanics update about mobs looking at players - tho very cool! shows just how slow your code changes vs your art.
(Questions)
1. Who is the current coding dev ? are you happy with their current energy/effort? do you have any plans to expand the coding power/potential of your team?
- I have multiple (5+) highly productive C++ OT devs, and most of them have been frothing at the idea of working on an OT with high quality visual assets.
2. How do you guys feel about different kinds of competition? Would you feel upset/used if other OT-Dev teams started stealing / using your 3D artwork ?
- You guys obviously make also make use of other peoples / cipsofts game engine code / assets and presumably feel little to no moral reservations about it.
3. How do you guys feel about others (e.g. me) who really aren't 3D asset artists but who really know how to code and who want to work on a 3D Tibia style game!
- Open honesty: I managed to extract your Dragons 3D game client codes (including all assets animation, textures etc) I've re-associated them with the tibia sprite IDs etc and have a basic login / walk around the map in 3D working, currently working on a simple custom radiosity based lighting engine. (I'd be happy to reference/link to you guys - mention you guys as the asset authors/artists, even agree to share any future revenue etc)
Really appreciate the work!, definitely want to hear about it if there's anything I can offer (eg code/knowledge/tools)
We've gonna keep following and supporting you guys no matter what - Keep it up!