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The open beta closes today. I though it'd be nice to share the changes the server has undergone, soo, if you want to read through, here it is.
Lots of work has also been put in the background and cannot easily be written in the changelog
Mythibia Open Beta - Full Cumulative Changelog
Status: All changes live
NPC Fixes & Changes
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• Obi now buys “Bow”
• Fiona now buys “Talon” (fixed missing ID)
• Standardized ammunition prices for all NPCs
• The Sweaty Cyclops no longer takes equipped items during exchanges
• Adjusted rune prices at NPCs (some more expensive, some cheaper)
• Fixed NPC Cedrik and various other NPC errors
• Moved nobleman addon selling to Solituda (Rookgaard)
• Improved right-click to open shop with NPCs
• Added Vampire Cape Chain to Yasir
General Fixes & QoL
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• Fixed sugar cane harvesting
• Fixed runes adding to offline shops
• Fixed saving bed states
• Fixed autoloot issues
• Fixed bug with worn Soft Boots
• Fixed small bugs when equipping certain items
• Fixed exploit allowing disconnect mid-PvP
• Fixed some items laying around
• Rewrote the cooldown system
• Lots of technical improvements & background work
• Enabled soul system – passive soul regeneration while online
• Introduced loyalty system – earn tokens for online time / activities, spend in premium Loyalty tab
• Global Boosts can now be purchased anonymously
• Added new offline shop system
• Right-clicking NPC auto-opens shop (if available and requirements met)
• Added PZ in market zone
• Fixed item links looping in window (no longer stay forever)
• Improved item prices in tooltips, item colorisation in drops, reduced RAM usage (client restart required for some)
Summons (utevo res)
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• No longer steal experience or task progress
• Teleport to player if too far away
• Restricted to Druids only
Protection System
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• Active only during the early stages of the server in case of difficulties, protects from monster attacks when:
• Ping > X
• Player lost connection
• Still allows exit on training dummies
• Turns off on movement / attacking
Spell & Conjuring Changes
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• Exevo Pan requires enough capacity + empty backpack slots
• Reworked rune conjuring costs
• Runes no longer conjurable by all vocations – check spellbooks
• Conjuring spells (conjure arrow etc.) now correctly reduce souls
• Exeta res mana: 50 → 40
• New Knight spell: exeta res hur (mlvl 2, 60 mana, usable at distance)
• New Druid spell: utura sio “name” (mlvl 6, 60 mana, 400 hp over 1 min)
• Utura sio scales with healing attributes + little with level
• Wand of Vortex & Snakebite Rod: 0 mana cost (safety for bad stats)
• Exura gran mas res heals only players/summons
Paladin & Distance Changes
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Distance Weapons:
• Bow → unchanged
• Elvish Bow → +5% hitchance, +1 Atk
• Icicle Bow → +5% hitchance, +1 Atk, +1 Dist
• Composite Hornbow → +3% hitchance, +2 Atk
• Warsinger Bow → +5% hitchance, +4 Atk, +2 Dist
• Crossbow → +1 Atk
• Modified Crossbow → +1% hitchance, +1 Atk
• Ornate Crossbow: +3 hitchance, +6 Atk
• Arbalest → +2% hitchance, +3 Atk
• Royal Crossbow → +4% hitchance, +5 Atk
• Silkweaver Bow (rare): +2 Atk, +3% hitchance, +2 Dist
Ammunition:
• Weights significantly reduced (Arrow 0.7→0.3 oz, most others 0.7/0.8→0.4 oz, bolts similar)
• Added Onyx Arrows and Drill Bolts to NPCs
• Elemental arrows now purely elemental + scale like normal arrows but use INT as multiplier
• Added Holy Arrows (also to NPCs, price 9→11 gp)
Item & Inventory Changes
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• Backpack of Holding: 32 vol (Premium 28, Loyalty 24)
• Postman Cap tier → 7 (lol)
• Steel Axe Atk: 21 → 24
• Ornate Mace: Atk 52, Def 24
SHOP CHANGES
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• Added new shop items:
• Henricus Bless Pass (unlocks blesses without INQ)
• Key Ring (save keys permanently, auto-try on doors)
• Offline Shop Permit: 20 → 10 coins
• Key Ring: 50 → 30 coins
• Offline shop extension: 10 coins for 3 days (cheaper than new)
Attributes & Upgrading
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• Refactored attributes system
• New attributes (various slots):
• Bleed / Poison / Burn chance (10 dmg ×5, scales level/5)
• 20% paralyze on hit
• +X HP on kill
• Double attack chance (20% dmg)
• Flat +X ms attack speed (two-handed)
• 20% attack speed chance (two-handed melee)
• Explode on kill (wands/rods)
• Mana cost reduction (attack/support/conjuration)
• Double rune/ammo conjuring chance
• Shield: 33% flat reflect, 20% % reflect
• Boots: X% ignore paralyze
• Passive soul gain +X (neck/ring)
• Mana cost reduction attributes no longer roll together
• Melee weapons no longer roll resistances
• Upgrading:
• Distance weapons +1 atk per 2 levels
• Wands/Rods +3% dmg per level
• 70% downgrade chance on fail
• Small anti-spam cooldown
• Dismantling added: rarity items → stone fragments (scales with tier)
• Dismantlers added to various NPCs + premium version in shop
Loot & Monster Changes
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• Orshabaal’s Brain & Morgaroth’s Heart: 100% drop (1 per kill)
• Mini-boss spawns no longer announced
• Early monsters higher tiers faster (minotaurs/elf scouts Tier 2+)
• Early monsters drop more utility (stones etc.)
• More secret high tiers added
• Increased drop rates: Elvish Bow (Elf Scout), beholder eyes
• Nerfed Destroyer loot slightly
• Monsters no longer drop potions
• Xodet no longer sells stones
• Additional drops for minibosses & special monsters
• New drops: Crimson Knight, Primal Wyvern, Ice T, Envilion The Third (Yalahari Set, Ornate Mace/Crossbow)
• Crimson Knight loot chance raised A LOT
• Mount Sternum Undead exp increased
Boss & Spawn System
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• Raid bosses now spawn at fixed daily times (minor variance)
• New boss system with unique mechanics
• INQ bosses every 15 min + loot heavily nerfed
• World bosses (Orshabaal, Ferumbras, Ghazbaran, Morgaroth): more HP, faster run, more dmg
• Envilion The Third: much higher damage
• Bosses auto-spawn with rarity
• Fixed reward boss code (rarity/tier)
• Reward containers auto-remove when emptied
• Fixed spawn timing delays
Quest & Map Changes
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• Tortoise Egg (Nargor): 24h nest respawn if mission active
• Added Pits of Inferno thrones to Quest Log
• Lowered Black Knight Quest items to Tier 6
• Fixed Mission 10 (New Frontier)
• Fixed Farmine steamboat (wrong city state)
• Removed Tarantula from Rook quest
• Removed concentrated demonic blood from drops
• Fixed various map bugs, holes, broken stairs (LB), Tarantula paths, house bugs
• Added no-logout zones on bosses
• Added new island (bugs/widows, lizards, hill bats/rats/souleaters)
• Added Liberty Bay Mountain Spawn
• Added vampire bride/viscount in Edron
• Expanded Ankrahmun/PH hydras
• Added drillworm under Kazordoon
• Added Nibelor Ice Cave (custom)
• Added Asura Palace (overworld)
• Opened Queen Tower doors (Carlin)
• Added vines in Rook north (descending)
• Added shortcut back from Grim Reaper spawn (no spoiler)
• Fixed logical error in one mystery
• Added level 50 door to Heroes' wedding ring
• Fixed elves door on Rook
• Changed anvil → workbench sprite
• Moved trading hub teleports into depots
• Fixed all house walls (decorations persist restarts)
Rookgaard & Early Game
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• Added lots of content to Rookgaard
• Added 2 new houses (one big)
• Removed trap from poacher loot
• Removed Elf questline
Task & Daily System
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• Auto task thresholds: 100 / 300 / 600 / 1000 / 2000 kills
• Added cancel active daily task
• Tasks no longer reset on restart
• Cancel keeps 20h cooldown
• Free reroll on completion + restart
• Added task tracking to kill tracker
Client, Wiki & UI
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• Fixed incorrect item prices / tooltips
• Updated loot channel price colours
• Added in-game Wiki (items/monsters/bosses/loot simulator)
• Charges/time displayed in slot
• Item linking to chat
• Right-click NPC auto “Hi” if close
• Option to disable item tooltips
• Fixed unidentified items highlight in loot channel (nested)
• Added upgrade level to onlook/trade
• Added ammunition attack to wiki
• Fixed wiki boss click → goes to boss page
• Updated minimap
• Wiki pagination for items (less stuttering/FPS drop)
• Added new boost icons in item shop
• Added retarget dummy to trainer (targets closest)
Balance & Economy
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• All vocations: +5 HP / 0 MP per level
• Reworked item attributes balance
• Adjusted most attribute values
• Tier 10 items only from T9 rarity monsters
• Quest items at least 1 tier lower than guarding monsters
• Removed attribute locking (unlock only)
• Weakened Arena reward weapons slightly
• Knight HP per Con: 1.8 → 1.3 (nerf)
• Monsters melee dmg slightly increased
• Some late game monsters buffed
Tutor & Chat
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• Tutors stand out in channels
• Added tutor commands to mute on global channels
• Auto-response to “where is Rashid/Yasir?” in world chat
Other / Miscellaneous
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• Fixed 0 max mana visual glitch in mana circle
• Added info about daily bosses on login
• Opened Carlin library