It's been rough but we can finally focus on improving.
There will be further changes put in place, but so far, here's the changelog:
** We will make boat travel available for free account. ** tomorrow.
# Patch Notes - Game Update
## Gameplay Changes
- Added "bring me to X" functionality for improved navigation.
- Made it so you do not get kicked from the training room (but this reset you will), instead you will stay in your designated training room.
- Druid conjures two UH runes - Changed the other classes to conjure one.
- Party System:
- Fixed glitch affecting parties.
- Removed unnecessary protection zone (PZ) check for party-shared experience.
- Quest Fixes:
- Added missing quest for key 4055.
- Fixed Lighthouse quest.
- Fixed panpipe quest door (now opens with key 4055).
- Removed "locked" status from Carlin cemetery doors.
- Disabled some tasks that should not be available.
- NPC Fixes:
- Corrected errors with NPCs (e.g., Ab' Trolls not reacting as intended).
- Item and Loot Adjustments:
- Removed parchment from nomad loot.
- Reduced minotaur drop rates.
- Changed "training spear" price to 20(pp).
- Monster Balancing:
- Slightly adjusted damage and defense of early-game monsters.
- Rune Restrictions:
- Limited Wild Growth rune to druids only.
## Stat and Skill Changes
- Sorcerer Stats:
- Health: 0.7 health points per Constitution (Con).
- Mana: 3.2 mana points per Willpower (Wil).
- Druid Stats (NEW):
- Health: 0.9 health points per Constitution (Con)
- Mana: 3 mana points per Willpower (Wil).
- Paladin Spear Damage Adjustments:
- Enchanted Spear: 35 -> 33 damage.
- Magic Missile Damage Adjustments:
- Light Magic Missile: Adjusted damage.
- Heavy Magic Missile: Adjusted damage.
## Runemaking Mana Cost Rework
- Light Magic Missile Rune: 40 mana
- Poison Field Rune: 50 mana
- Fireball Rune: 60 mana
- Cure Poison Rune: 60 mana
- Fire Field Rune: 65 mana
- Intense Healing Rune: 65 mana
- Heavy Magic Missile Rune: 70 mana
- Energy Field Rune: 75 mana
- Destroy Field Rune: 75 mana
- Disintegrate Rune: 100 mana
- Great Fireball Rune: 120 mana
- Ultimate Healing Rune: 125 mana
- Chameleon Rune: 150 mana
- Poison Bomb Rune: 150 mana
- Soulfire Rune: 150 mana
- Poison Wall Rune: 160 mana
- Fire Bomb Rune: 170 mana
- Explosion Rune: 180 mana
- Fire Wall Rune: 200 mana
- Wild Growth Rune: 220 mana
- Energy Bomb Rune: 240 mana
- Energy Wall Rune: 250 mana
- Magic Wall Rune: 295 mana
- Sudden Death Rune: 455 mana
- Paralyze Rune: 600 mana
## Map Updates
- Cyclopolis:
- Readded missing monsters.
- Draconia Quest:
- Added missing skeleton corpse with key 3001.
- Fixed fields on Draconia carpet.
- Naginata Quest:
- Added missing dragon lords in final room.
- General:
- Applied various minor map fixes.
## Bug Fixes
- Fixed issue with mana and health attributes.
- Resolved problem with VIP list.
- Fixed autoloot item removal (the cheez)
- Added an NPC to exchange Medicine Pouches in Venore.
- Fixed Short Sword Quest (NPC’s Amber Notebook)
- Rook, stones blocking door - Orcs
- Raised the chance of digging sand holes (they worked)
## Website Updates
- Updated game rules.
- Added "Premium Features" subpage.
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Added a !showloot command so you can get back the green loot pop ups in the center of your screen
Regen from low level monsters is now a bit weaker