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[USA] [8.0] Mythibia v2 | Launch 06.03.2026 (March 6th) | Heavily customized | Character stat points | Rarity system | Autoloot

Server Website/AAC
https://mythibia.online
Server Address
mythibia.online
Server Port
7171
Client Protocol
10
Another oldschool bugged server with features from newer protocols and boring custom stuff.... Will it ever end?? Not recommended
 
Less than 24 hours left!
Register before the start to receive three days of free premium.
Hope anyone that decides to check it out will have fun :P



Im still doing my best, and always will.
Thanks for arriving.​
 
We will add it to the site 3-4 hours before the start of the server.
Great! Looking forward to playing. I don't understand all the crybabies whining about this being a Tibiascape copy. EVERY ot server is a copy of real tibia xD Plus, the tibiascape task, loot and attribute system is fucking amazing and should be used by every server, and this server has auto-loot which that one has NOT.

I'm hyped!
 
Hype hype
what are you talking about.. the client was dropped 5 min before start. the party system bugged the entire server, completely broken dsynced the entire game, hard DDOS and developer doesnt know what he is doing. the website has warning for malware and the client is hosted on google drive.. clearly this is a download and run ot, super bugged and not worth playing ... its not hype, its trash .. maybe in 6months this ot can be played normally 3/10 quality.. they sell quiver in shop and light wand ? why the fock u sell quiver for paladin in shop and not anything for other vocations.. even training spear... what a joke
 
what are you talking about.. the client was dropped 5 min before start. the party system bugged the entire server, completely broken dsynced the entire game, hard DDOS and developer doesnt know what he is doing. the website has warning for malware and the client is hosted on google drive.. clearly this is a download and run ot, super bugged and not worth playing ... its not hype, its trash .. maybe in 6months this ot can be played normally 3/10 quality.. they sell quiver in shop and light wand ? why the fock u sell quiver for paladin in shop and not anything for other vocations.. even training spear... what a joke
If you tried using AI to correct text, maybe we wouldn't know you're so dumb.
 
Amazing server! one of the best i've played and way better implementation of custom stuff than Darkrest, If you were playing Darkrest i suggest this server instead!
 
It's been rough but we can finally focus on improving.
There will be further changes put in place, but so far, here's the changelog:

** We will make boat travel available for free account. ** tomorrow.

# Patch Notes - Game Update
## Gameplay Changes
  • Added "bring me to X" functionality for improved navigation.
  • Made it so you do not get kicked from the training room (but this reset you will), instead you will stay in your designated training room.
  • Druid conjures two UH runes - Changed the other classes to conjure one.
  • Party System:
- Fixed glitch affecting parties.
- Removed unnecessary protection zone (PZ) check for party-shared experience.
- Quest Fixes:
- Added missing quest for key 4055.
- Fixed Lighthouse quest.
- Fixed panpipe quest door (now opens with key 4055).
- Removed "locked" status from Carlin cemetery doors.
- Disabled some tasks that should not be available.
- NPC Fixes:
- Corrected errors with NPCs (e.g., Ab' Trolls not reacting as intended).
- Item and Loot Adjustments:
- Removed parchment from nomad loot.
- Reduced minotaur drop rates.
- Changed "training spear" price to 20(pp).
- Monster Balancing:
- Slightly adjusted damage and defense of early-game monsters.
- Rune Restrictions:
- Limited Wild Growth rune to druids only.

## Stat and Skill Changes
- Sorcerer Stats:
- Health: 0.7 health points per Constitution (Con).
- Mana: 3.2 mana points per Willpower (Wil).
- Druid Stats (NEW):
- Health: 0.9 health points per Constitution (Con)
- Mana: 3 mana points per Willpower (Wil).
- Paladin Spear Damage Adjustments:
- Enchanted Spear: 35 -> 33 damage.
- Magic Missile Damage Adjustments:
- Light Magic Missile: Adjusted damage.
- Heavy Magic Missile: Adjusted damage.

## Runemaking Mana Cost Rework
  • Light Magic Missile Rune: 40 mana
  • Poison Field Rune: 50 mana
  • Fireball Rune: 60 mana
  • Cure Poison Rune: 60 mana
  • Fire Field Rune: 65 mana
  • Intense Healing Rune: 65 mana
  • Heavy Magic Missile Rune: 70 mana
  • Energy Field Rune: 75 mana
  • Destroy Field Rune: 75 mana
  • Disintegrate Rune: 100 mana
  • Great Fireball Rune: 120 mana
  • Ultimate Healing Rune: 125 mana
  • Chameleon Rune: 150 mana
  • Poison Bomb Rune: 150 mana
  • Soulfire Rune: 150 mana
  • Poison Wall Rune: 160 mana
  • Fire Bomb Rune: 170 mana
  • Explosion Rune: 180 mana
  • Fire Wall Rune: 200 mana
  • Wild Growth Rune: 220 mana
  • Energy Bomb Rune: 240 mana
  • Energy Wall Rune: 250 mana
  • Magic Wall Rune: 295 mana
  • Sudden Death Rune: 455 mana
  • Paralyze Rune: 600 mana

## Map Updates
- Cyclopolis:
- Readded missing monsters.
- Draconia Quest:
- Added missing skeleton corpse with key 3001.
- Fixed fields on Draconia carpet.
- Naginata Quest:
- Added missing dragon lords in final room.
- General:
- Applied various minor map fixes.

## Bug Fixes
  • Fixed issue with mana and health attributes.
  • Resolved problem with VIP list.
  • Fixed autoloot item removal (the cheez)
  • Added an NPC to exchange Medicine Pouches in Venore.
  • Fixed Short Sword Quest (NPC’s Amber Notebook)
  • Rook, stones blocking door - Orcs
  • Raised the chance of digging sand holes (they worked)

## Website Updates
  • Updated game rules.
  • Added "Premium Features" subpage.

---
Added a !showloot command so you can get back the green loot pop ups in the center of your screen
Regen from low level monsters is now a bit weaker
 
Another day, another changelog.
We're doing our best! Come and check it out ;P

Mythibia Changelog #2

Core Gameplay Changes
  • Premium Account: No longer required for traveling or casting certain spells.
  • Overspawn Feature: Modified to be less aggressive.
  • Rook Island Travel: Cost reduced to 30 gold pieces (gp).
  • Druids and Sorcerers now have 1 more base mana regen.

Map Updates
  • Protection Zones (PZ):
    • Added to all ships where it was missing.
  • Terrain Adjustments:
    • Removed walkable lava from Kazordoon.
  • Fixes:
    • Added missing hole under Wyda’s House.
    • Added missing hole to Venore Dragon Lair.

Creature Adjustments
  • Nerfs:
    • Reduced strength of Nomad, Amazon, Valkyrie, and Ghoul.
  • Bug Fixes:
    • Fixed a bug causing Cursed Gladiator to occasionally use a heal.

Item and Equipment Changes
  • Daramian Axe: Attack value changed to 19.
  • Max EXP Bonus: Reduced maximum experience bonus values on items.

User Interface Improvements
  • !frags Command: Updated window information to be more intuitive.

NPC Updates
  • NPC Willard: Added missing items to inventory.

Item Shop Updates
  • Premium Subscriptions
    • Premium Account (Pacc):
      • 14 days: 50 points
      • 30 days: 80 points
  • Items
    • Training Scroll: 10 points
    • Multitool: 30 points
    • Lasting Light Wand: 20 points
    • Jungle Quiver: 20 points
    • Training Spear: 20 points
    • Energy Drink (provides food for 8 hours): 20 points
    • Ring of Regeneration (life ring 90 minutes): 10 points
    • Tome of Stat Reset: 200 points (Can be used only once per 3 days).
  • Boosts
    • Experience Boost: 30 points (new, grants 10% EXP boost for all players).
    • Loot Boost: 30 points (increased from 15% to 30% boost).
    • Skill Boost: 30 points
  • Backpacks
    • Introduced 6 new backpacks (Volume 28).
  • Blessings
    • Added five blessings to store: 5 points per blessing
  • Outfits
    • All Outfits: Reduced to 120 points.
  • Mounts
    • All Mounts: Reduced to 150 points.
  • Taming Items
    • All Taming Items: Reduced to 150 points.

Keep in mind, work on other things is also in progress. More information will be provided in further updates.​
 
Really great server, im gonna wait for the next launch. Monster were way too overtuned in the start so my 30 mage got ONE SHOT by two mino guards and a nomad.

I think they have fixed monsters and spawns a bit now though too bad almost a week has passed already, cant wait for next fresh!
 
Another day, another update (it's actually two changelogs in one)


m0vh98K.png



Bug Fixes
  • Fixed the protection zone bug in Ankrahmun.
  • Resolved the trade look glitch (rarity not displaying correctly).
  • Fixed issues with selecting targets and hotkey usage.
  • Corrected the entrance to the Giant Spiders cave for the Bright Sword quest.
  • Fixed missing holes in the Trolls area (Thais).
  • Resolved promotion issues; a premium account is now required.
  • Fixed incorrect XP values for island trolls.
  • Addressed engine-related issues for improved stability.
  • Fixed issues with Yaman.
  • Corrected an issue with arena monsters incorrectly becoming epic.
  • Fixed an error allowing some creatures to pass through level doors.
  • Fixed Vial Lottery functionality (give it a try!).
  • Resolved spell cooldown issues.

Gameplay Changes
  • Re-enabled rune crafting in protection zones.
  • Changed "The Hag" invisibility rate to 15%.
  • Reduced rune spell cooldowns to 1 second.
  • Vampires no longer run on low HP.

Content Additions & Adjustments
  • Added missing creature product to Ice Golem drops and slightly tweaked its overall drop rates.
  • Added the correct crystal ring to Rashid’s sellable items.
  • Enabled selling Ice Cubes to Miraia and Arito.
  • Added a missing ramp in one of Svargrond’s caves.
  • Added missing Ice Golems and Crystal Spiders to one of Svargrond’s caves.
  • Added sulphurous stone and ancient stone to Yasir’s trade list (replacing Telas).
  • Added bridges west of Svargrond for improved navigation.
  • Added Spider Fangs to Spider and Tarantula loot tables.
  • Added Terra Hood to Rashid’s sellable items.

NPC Updates
  • Miraia and Arito: Now purchase Ice Cubes.
  • Willard: Added missing items to inventory and corrected Steel Helmet price.
  • Stat Reset NPC: Added to Thais library and Rookgaard in Tom’s store. Resets stats once for players level 20+.
  • New NPCs: Added Markwin and Lubo to the map.

Map Updates
  • Added 3 new houses at Obi’s in Rookgaard.
  • Fixed map bug in Port Hope.
  • Addressed various other map bugs.

Spell and Magic Changes
  • New Spell: Added “exura sio min” for druids (half-strength sio, available from magic level 4).
  • Spell Adjustment: Changed “exura sio” requirement to magic level 8.

User Experience
  • Added !checkbless command to display current blessings.
 
It's a good game, but unfortunately you need to buy premium to be able to play without getting blocked from progressing.
 
Nice Server. If you don't mind me asking, what's your team size?
Two people.

Mythibia Changelog #5
  • Fixed some NPCs.,
  • Added Svargrond destination to Port Hope captain.,
Map Updates
  • Added missing ladder in desert dungeon.,
  • Added missing stairs on Okolnir.,
  • Added a static spawn of Incredibly Old Witch south of Thais.,
  • Fixed various map bugs.,
Creature Adjustments
  • Epic creatures now despawn after 10 minutes.,
  • Corrected Water Elemental.,
  • Reduced miniboss (like The Horned Fox) spawn chance slightly.,
Gameplay
  • Changed stairhop exhaustion to 500ms.,
  • Removed blessings from shop.,
  • Fixed sand digging (minor).,
Spell and Magic Changes
  • Fixed incorrect descriptions for HMM, LMM, and SD runes.,
  • Updated the client's spell list,
  • Druids can now make SD's (They make 1, Sorcerers make 2)
 
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