Lothar
Member
- Joined
- Nov 9, 2025
- Messages
- 27
- Reaction score
- 5
Hey, I have been working on a OT for the last 5 months or so making a custom Semi-Hardcore Tibia 8.6 PVP-E server, Archomania.
Starting level is 50, and players will be able to hunt and quest in warzones for the following level brackets w/ general monster themes:
-Warzone 1 (50-199): elves, trolls, dwarves, goblins
-Warzone 2 (200-399): Amazons, Cyclops, Outlaws, Cultists
-Warzone 3 (400-699): Orcs, Minotaurs, in the desert and Lizards, Apes in the jungle - Just finishing/making accessible
-Warzone 4 (700-999): Dragons/Dls/Hydras/Wyrms ect.
-Warzone 5 (1000-1499): Elementals
-Warzone 6 (1500+): Hell/Undead/Wizards
Each warzone will have it's specific quests and dailies that will only be accessible to that Warzone. Once you complete the hand full of quests and complete the final task in a warzone, the player is rewarded to access a promotion and a blessing. Promotions per tier grant: increased skilling and ml, loss% is less, increased crit chance with sds, access to using better gear, increased mana and hp regain. Each Warzone will have 4 drop zones and a reward room (reward room can be accessed at any level to get promotions and rebless from town). Outside of the lvl bracketed Warzones, there will be a general Battleground area players lvl 200+ can access for general pvping and questing. Having plenty of Alts is encouraged and rewarded on Archomania, and the tier promotions and quests is more sought at than lvls (atleast that's the aim), but the PVP tops all.
City:
You will be brought back to town very often, though there are trade npcs in the warzones there are many emenities! Archomania has taken a custom approach to AFK training by creating our own Training Spa by booking a room with Sorena, and using our Spa Tokens, then is ported into a room with trainers to begin training including a mana regain tile, the room also has a bailswitch and the player will be returned the non-consumed Spa Tokens. The city also includes a 1v1 PVP arena, plenty of housing, slots, autoloot toggle station, depot, daily gold rewards, and an additional free daily 5 minute training station, and a Duo-team 100 round arena. The City is 100% PZ on the surface.. However, the sewer network is a NON-PVP zone but with creatures that give Sewer Points instead of experience so players can hunt in a safe environment, quest, and be able to regain resources and still help their guilds in a protected area, and the player is able to purchase resources using their gained sewer points.
Player Currency:
-Gp is deflated, items cost roughly 1/10th the cost as rl tibia merchants. Gear is not purchasable.
-Archomania Token: Ingame currency that will be able to be purchased with USD and used to purchase premium time, however 1 Archomania token is currently worth 44gp per custom exchange rate formula, gp and AT is exchangable by npc in game.
-Sewer Points: Gain Sewer Points in place of experience from creatures under the town used to purchase resources and additional access. You can also purchase 250 Sewer Points for 1 Archomania Token.
-Blood Tokens: gained per PVP kill, can be used for daily changes in warzones and replace the cost for a blessing. Can be purchased for 20 Archomania tokens per.
-Kill Streak Points: resets upon death, shows your current killstreak and rewards activate upon kills in streak (coming soon).
Spa Tokens: Purchase from Sorena for 500gp, or gain them as rewards for quests and arena events. 1 Spa Token = 5 minutes of training.
Guild Currency:
-Guild Tokens will be used for guild purchases and guild hall expansion (coming soon).
-Fame will be reset weekly and be used for bragging rights and will grant the guild access to a weekly hunting spot.
-Sewer Points: Players will be able to deposit Sewer Points into their guild fund to be used in Guild Sewer activities.
Territories:
Each Warzone will have 5 territories the members of guilds can claim and once these territories are claimed they can receive Fame and Guild Tokens. The 3 methods players can claim territories for their guilds: levers, boss kills, king of the hill esc stand on the green carpet method. When a guild controls 3 or more territories in a Warzone they will have access to a npc to sell products and access additional quests (coming soon). Guild Tokens and Fame are rewarded once every hour. If a territory is not taken over and held by 1 guild for a week unchallenged then the territory is reset.
Premium Perks:
-1/5 Less xp/skill base loss
-50gp additional for daily rewards for characters under level 500, (500 gets 100gp no matter what)
-House Ownership
-Found Guilds
-Access Premium rewards room per ever 100 levels per character.
-Costs: Archomania Tokens (AT):1 day = 20, 7 days = 125, 30 days = 500 AT, 90 days = 1400 AT. Can be exchanged for gp from the currency broker above the depot.
Other features:
-General Autoloot: Can be toggled at the depot
-Friendly-Fire is Off for party members
-A few custom talk actions: !territories to see who controls what territories, !blood to see your killstreaks and blood token amount, !sewer to see your sewer point count, !rep to see current reputation points. !dailies may come soon.
-Lose battleswords instantly when entering most PZ areas
-Regain all hp and mana when leaving warzones.
-Auto convert 100 empty potions into 1,2,or 5gp.
-Spears can pierce and ricochet and hit other targets.
-Potions give custom values, Wands hit for custom amounts, Items stats custom, totally custom map.
I'm aiming currently to get the server public and online with a dedicated host by the end of the yearish and get a custom site, but I generally have the server online everyday while I'm awake. I have a small handfull of testers, many whom mainly only have played regular Tibia only, so I would like to invite more testers onto the server
I am giving free premium to all testers, let everyone pick out an unclaimed and uncoded house, and will help provide some spa tokens to help get a character started skilling, and let all testers keep their characters once the server goes public. I have been building ots for a while, made many 7.6 ots and made a 8.6 ot a few years back and took a break from tibia as a whole for a while until last year and played a while on Regular Tibia to reunite with my brother since he moved out of state (he is one of my play testers also), brought a bunch of people over from Wintera to Wildera (retro hardcore pvp server) early this year and semi revived the server before the recent merger. Many of the testers have only played regular tibia until I brought them onto my ot, and a couple are dooking it out on Monstera, and would like to have more OT players testing as well. From what I've noticed however from watching my current testers: it takes players per character roughly 3 hours to quest and level through Warzone 1, and roughly 8-10 hours for Warzone 2. I am the only dev on this, though Firmly/Firminious has helped me with mapping the sewer.
For those interested, this is the Archomania Discord temp invite link: Join the Archomania OT Discord Server! (https://discord.gg/2yAY48Xe) (comment or dm me when it expires).
Please join the discord and I will help you make an account and get started! I plan to have a custom client at some point, but havn't figured that out yet
I plan to put together a couple ads soon also (I know how to do video editing and music production so that's covered). I plan to have Warzones 1-3 completed, larger battleground launched, 1 more layer to the sewer, guildhall progression systems launched, and Warzone 4 soon-to-launch by the time Archomania is fully public.
Thanks ya'll, and shout out to Eric/Phykik for informing me ya'll are still active on here.
GOD Lothar
Starting level is 50, and players will be able to hunt and quest in warzones for the following level brackets w/ general monster themes:
-Warzone 1 (50-199): elves, trolls, dwarves, goblins
-Warzone 2 (200-399): Amazons, Cyclops, Outlaws, Cultists
-Warzone 3 (400-699): Orcs, Minotaurs, in the desert and Lizards, Apes in the jungle - Just finishing/making accessible
-Warzone 4 (700-999): Dragons/Dls/Hydras/Wyrms ect.
-Warzone 5 (1000-1499): Elementals
-Warzone 6 (1500+): Hell/Undead/Wizards
Each warzone will have it's specific quests and dailies that will only be accessible to that Warzone. Once you complete the hand full of quests and complete the final task in a warzone, the player is rewarded to access a promotion and a blessing. Promotions per tier grant: increased skilling and ml, loss% is less, increased crit chance with sds, access to using better gear, increased mana and hp regain. Each Warzone will have 4 drop zones and a reward room (reward room can be accessed at any level to get promotions and rebless from town). Outside of the lvl bracketed Warzones, there will be a general Battleground area players lvl 200+ can access for general pvping and questing. Having plenty of Alts is encouraged and rewarded on Archomania, and the tier promotions and quests is more sought at than lvls (atleast that's the aim), but the PVP tops all.
City:
You will be brought back to town very often, though there are trade npcs in the warzones there are many emenities! Archomania has taken a custom approach to AFK training by creating our own Training Spa by booking a room with Sorena, and using our Spa Tokens, then is ported into a room with trainers to begin training including a mana regain tile, the room also has a bailswitch and the player will be returned the non-consumed Spa Tokens. The city also includes a 1v1 PVP arena, plenty of housing, slots, autoloot toggle station, depot, daily gold rewards, and an additional free daily 5 minute training station, and a Duo-team 100 round arena. The City is 100% PZ on the surface.. However, the sewer network is a NON-PVP zone but with creatures that give Sewer Points instead of experience so players can hunt in a safe environment, quest, and be able to regain resources and still help their guilds in a protected area, and the player is able to purchase resources using their gained sewer points.
Player Currency:
-Gp is deflated, items cost roughly 1/10th the cost as rl tibia merchants. Gear is not purchasable.
-Archomania Token: Ingame currency that will be able to be purchased with USD and used to purchase premium time, however 1 Archomania token is currently worth 44gp per custom exchange rate formula, gp and AT is exchangable by npc in game.
-Sewer Points: Gain Sewer Points in place of experience from creatures under the town used to purchase resources and additional access. You can also purchase 250 Sewer Points for 1 Archomania Token.
-Blood Tokens: gained per PVP kill, can be used for daily changes in warzones and replace the cost for a blessing. Can be purchased for 20 Archomania tokens per.
-Kill Streak Points: resets upon death, shows your current killstreak and rewards activate upon kills in streak (coming soon).
Spa Tokens: Purchase from Sorena for 500gp, or gain them as rewards for quests and arena events. 1 Spa Token = 5 minutes of training.
Guild Currency:
-Guild Tokens will be used for guild purchases and guild hall expansion (coming soon).
-Fame will be reset weekly and be used for bragging rights and will grant the guild access to a weekly hunting spot.
-Sewer Points: Players will be able to deposit Sewer Points into their guild fund to be used in Guild Sewer activities.
Territories:
Each Warzone will have 5 territories the members of guilds can claim and once these territories are claimed they can receive Fame and Guild Tokens. The 3 methods players can claim territories for their guilds: levers, boss kills, king of the hill esc stand on the green carpet method. When a guild controls 3 or more territories in a Warzone they will have access to a npc to sell products and access additional quests (coming soon). Guild Tokens and Fame are rewarded once every hour. If a territory is not taken over and held by 1 guild for a week unchallenged then the territory is reset.
Premium Perks:
-1/5 Less xp/skill base loss
-50gp additional for daily rewards for characters under level 500, (500 gets 100gp no matter what)
-House Ownership
-Found Guilds
-Access Premium rewards room per ever 100 levels per character.
-Costs: Archomania Tokens (AT):1 day = 20, 7 days = 125, 30 days = 500 AT, 90 days = 1400 AT. Can be exchanged for gp from the currency broker above the depot.
Other features:
-General Autoloot: Can be toggled at the depot
-Friendly-Fire is Off for party members
-A few custom talk actions: !territories to see who controls what territories, !blood to see your killstreaks and blood token amount, !sewer to see your sewer point count, !rep to see current reputation points. !dailies may come soon.
-Lose battleswords instantly when entering most PZ areas
-Regain all hp and mana when leaving warzones.
-Auto convert 100 empty potions into 1,2,or 5gp.
-Spears can pierce and ricochet and hit other targets.
-Potions give custom values, Wands hit for custom amounts, Items stats custom, totally custom map.
Code:
~
-PVP Kill XP Rate: 20x
-XP Rate: Staged per Warzone bracket
-ML Gain: 50x (base)
-Skill Gain 60x (base)
-8% crit chance.
-about 1/2 exp loss rate (before premium, promotions, and blessings), more loss for skills and ml. (why I call it semi-hardcore)
~
I'm aiming currently to get the server public and online with a dedicated host by the end of the yearish and get a custom site, but I generally have the server online everyday while I'm awake. I have a small handfull of testers, many whom mainly only have played regular Tibia only, so I would like to invite more testers onto the server
For those interested, this is the Archomania Discord temp invite link: Join the Archomania OT Discord Server! (https://discord.gg/2yAY48Xe) (comment or dm me when it expires).
Please join the discord and I will help you make an account and get started! I plan to have a custom client at some point, but havn't figured that out yet
I plan to put together a couple ads soon also (I know how to do video editing and music production so that's covered). I plan to have Warzones 1-3 completed, larger battleground launched, 1 more layer to the sewer, guildhall progression systems launched, and Warzone 4 soon-to-launch by the time Archomania is fully public.
Thanks ya'll, and shout out to Eric/Phykik for informing me ya'll are still active on here.
GOD Lothar
Attachments
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!territories.webp24 KB · Views: 65 · VirusTotal -
le testers capture Elven Camp.webp46.7 KB · Views: 65 · VirusTotal -
firstkeycyclopskeyquest.webp141.1 KB · Views: 56 · VirusTotal -
Sewer Quaras.webp58.5 KB · Views: 47 · VirusTotal -
Archomanaia justoutsideoftempl.webp153.7 KB · Views: 63 · VirusTotal
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