Patch Enhancements Notes
We just pushed a major update focused on power scaling, crafting depth, and gameplay fixes. This one changes the pace of midgame.
━━━━━━━━━━━━━━━━━━
NEW COMMANDS
!joinguild is now live
!find itemName→ instantly shows monster drop sources

━━━━━━━━━━━━━━━━━━
SYSTEM IMPROVEMENTS
Useless Potions can now be defused into
Shadow Blueprints
Daily Boss Access now clearly shows it requires
Level 2500+
Task Boss entry now summons the correct number of bosses
Stun system reworked → 5s re-proc cooldown (no more abuse loops)
Mossad NPC no longer breaks Account Online Hours achievement
Retro outfit ownership tracking fixed in Cosmetics
Talent pages now sync correctly when replacing
Houses that weren't buyable are buyable now
━━━━━━━━━━━━━━━━━━
NEW HIGH-TIER CRAFTING GEAR
1500+
Cursed Crimsonevil Backpack
Amulet of Red Skull
Eternal Ankh (Charm)
1800+
Tentacle Lute (Charm)
Arodis Magical Board (Charm)
Violet Eye Amulet
2000+
Draconic Backpack
Necromancy Signed Contract (Charm)
Arbaziloth Santa Figure (Charm)
2500+
Demonic Contract Figure (Charm)
Celestial Avenger Figure (Charm)
Also Added
- Eternal Night Seeker Emblem (Charm)
━━━━━━━━━━━━━━━━━━
CRAFTING REWORK (IMPORTANT)
All recipes now require
high Moonstone investment (20+)
Below 2000 → Moonstone + core materials
2000+ → Moonstone + Shadow Blueprints + advanced mats
New high-tier materials introduced → smoother late-game progression
━━━━━━━━━━━━━━━━━━
ITEM POWER SPIKE
New gear brings serious upgrades:
% Max HP / MP
Crit Chance & Crit Damage
Life & Mana Leech
Attack Speed
Dodge & Damage Reduction
Bonus Weapon Attack

Backpacks now give
combat stats + larger capacity

Charms are now
properly tiered per level bracket