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[Germany] [Custom] [Official Release] Evolisca S3 - Custom Mid Rates Evo - 860 Mechanics - 13/06/2025 19:00 GMT +2

Server Website/AAC
https://evolisca.com
Server Address
evolisca.com
Server Port
7171
Client Protocol
8
Weekly Summary Information
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A major new batch of fixes, balance changes, optimizations, and gameplay improvements has been deployed to further enhance stability, fairness, and overall gameplay quality.​


Performance & Stability
  • Kicks have now been fully resolved — 24 hours with no temple teleports
  • Both recent crash sources have been completely resolved
  • Protocol-related client crash issues have been fixed and stack position is now correctly managed
  • Random server spikes caused by daily tasks were addressed, reducing CPU cost significantly
  • Unexpected temple teleports that could lead to client freeze have been fully resolved
  • Additional safeguards are now in place to greatly reduce rollback risk after crashes
  • Temple teleport now distributes players correctly instead of stacking them
  • High Scores statue in temple has been removed due to heavy spike generation
  • Right click / Magic Wall / extra screen areas are now fully active for walking and correct battle list interaction
  • Broadcast handling and backend stability were further improved


Talents, Quests & Progression
  • Talent reset no longer removes tokens after completing the quest
  • Talent pages now properly share the same total pool
  • Talent page switching now refreshes correctly, including HP/MP updates
  • Talent page switch cooldown has been removed — now governed only by anti-PK conditions
  • New boss talent tracking command available: !bosses
  • Bosses Saga quest no longer has edge cases where 1–2 players fail to proceed
  • Infinite EXP Quest final requirement has been corrected
  • Avatar Quest has been fixed
  • Level 1200 quests fixed, including both Shield and Helmet Quest map issues
  • 1200 Boots Quest now gives the correct item
  • Sevon NPC Quest has been restored to the tortoise spawn
  • Mission count for Slay 400 Servant Monsters has been fixed
  • Slayer task counter for Slay 30,000 Monsters in level 600–1200 rooms has been fixed
  • !commands has been fully updated to reflect all available commands
  • Task maximum level has been increased and tasks are no longer hidden


Balance, Combat & PvP

New vocation balancing has been applied directly to base vocation identity:

  • Paladin: 15% Damage Reduction, 10% Damage Increase
  • Knight: 20% Damage Increase
  • Druid: 3% Damage Reduction

Max Health / Mana limits were also adjusted:
  • Knight: Max Health 100% | Max Mana 50%
  • Paladin: Max Health 70% | Max Mana 70%
  • Sorcerer: Max Health 50% | Max Mana 100%
  • Druid: Max Health 50% | Max Mana 100%

  • Paladin single-target damage significantly increased
  • 2.3k AOE spell damage issue fixed
  • PvP damage rebalanced based on base vocation
  • PvP-E experience gain is now fully active — opponent must be under PZ lock
  • Frag system fixed — killing a skulled player no longer gives unjust frags incorrectly
  • PvP level range adjusted: you can attack players from 50% lower to 200% higher than your own level
  • Combat issue when attempting to attack a dead body has been fixed
  • Magic Wall anti-spam improvements added
  • Mana Burst can now be used inside Protection Zones
  • Red Skull daily frag limit increased to 20 frags
  • Damage reduction for Red Skull and Black Skull monsters has been reduced
  • Skulled monster damage has been nerfed
  • Players who die during Boss Events no longer lose experience, levels, or skills
  • Revive system no longer works for players with PZ, skull, or while inside events


Gameplay, Dungeons & Hunting
  • Dungeon monster count slightly increased where needed
  • Dungeon re-entry no longer requires relog after timer expiration
  • Dungeon EXP potion now works correctly for non-PvP players
  • Frozen 1.5k Dungeon damage has been nerfed
  • Hunting grounds expanded to support up to 30 slots across all stages
  • Added a second Acid Hydra spawn
  • Bog Raider [+]: added a new Mirror Spawn
  • Added double spawn for Malofur Mangrinder, Mercenary, and Ogre Sage
  • Little Devil exploit fixed — players can no longer attack monsters from monster safe zones
  • Door bug in Mercenary Mirror Spawn has been fixed
  • Big Foot now consistently pushes players outside
  • World map usage inside Big Foot is no longer possible
  • Big Foot achievement tracking is now accurate
  • Big Foot event position has been fixed
  • Rotworm safe area map bug has been corrected


Economy, Rewards & Systems
  • Global boosts price was reduced by more than 50% during the last 24 hours
  • Global experience issue has been fixed
  • Market no longer allows items with pricing tags to be sold
  • Reward chest loot bags should now work properly without players missing loot
  • Evolisca Token gain has been improved noticeably
  • Party experience bonus now caps at 4 members
  • Tasks now count fairly: solo = 2 points, party = 1 point each
  • If a party member deals the most damage, all party members now receive task progress
  • Panda Summoning NPC now correctly accepts star coins
  • Fishing rewards now appear at the correct required fishing level for Wanda and Rainbow Trouts
  • Stamina Refiller added to the game shop for 150 star coins
  • Stamina Refiller price changed in Khlfawy NPC to 25 Evolisca Tokens


Bosses, Missions & PvE
  • Slay 90 Ise Boss mission has been removed
  • Slay 300 Ise Boss mission requirement increased from 300 to 390 kills
  • Rewards for the Ise Boss mission were significantly increased
  • Void Catalyst boss attack damage has been nerfed
  • Void Catalyst healing has been reduced


Spells, Vocations & Utility
  • Vocation change now warns players that promotion and spells must be redone
  • Knight Exura Gran Ico mana cost reduced from 320 → 110 MP
  • Knight mana rune is now removed from level 800 onward
  • Knight mana rune effectiveness increased by 5%
  • Custom Magic Walls now behave correctly and no longer stack improperly


New Feature
The official wiki is now live and ready for use:
Evolisca Wiki (https://wiki.evolisca.com/)


Donation Event
+25% Bonus on all donations for 72 hours


Important

  • Lag should now be greatly reduced across multiple systems
  • Client memory leak issues should improve after updating to the latest client version
  • Please make sure your launcher downloads the latest Evolisca_GL/DX.exe
  • Some changes take effect after the next server save

We will continue monitoring performance, balance, and feedback closely. Thank you for your continued support.​
 
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After recent challenges, Evolisca has been reinforced and is now more stable than ever.
The community is returning, the battles are ongoing, and we’re committed to constant improvement.

Join Now


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🎉 Don't forget to our discord for giveaways 🎊
Join Discord



🔥 Join the war. Dominate the realms. Become a legend.
Create Account
 
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Great server! Even though some haters tried to DDoS and crash it, it's stable now and our team is really enjoying the PvP. There's also plenty of content for the RPG players, so overall it's been a lot of fun. Keep up the good work and keep the updates coming!
 
Just an update for everyone following this, The server Evolisca has now been banned from Otservlist after investigation by Xinn and his team. Thanks!
 
Lmao really rushed here to announce that Evolisca got banned like he just won the lottery 😂
Anyway, here's yesterday's war video from our guild, Enjoy.
 
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We're active still, and we're still spoofing?


Patch Enhancements Notes
We just pushed a major update focused on power scaling, crafting depth, and gameplay fixes. This one changes the pace of midgame.
━━━━━━━━━━━━━━━━━━
⚔️ NEW COMMANDS
!joinguild is now live
!find itemName→ instantly shows monster drop sources

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━━━━━━━━━━━━━━━━━━
🛠️ SYSTEM IMPROVEMENTS
Useless Potions can now be defused into Shadow Blueprints
Daily Boss Access
now clearly shows it requires Level 2500+
Task Boss entry
now summons the correct number of bosses
Stun system reworked → 5s re-proc cooldown (no more abuse loops)
Mossad NPC no longer breaks Account Online Hours achievement
Retro outfit ownership tracking fixed in Cosmetics
Talent pages now sync correctly when replacing
Houses that weren't buyable are buyable now
━━━━━━━━━━━━━━━━━━
🧪NEW HIGH-TIER CRAFTING GEAR
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🔹1500+
Cursed Crimsonevil Backpack
Amulet of Red Skull
Eternal Ankh (Charm)

🔹 1800+
Tentacle Lute (Charm)
Arodis Magical Board (Charm)
Violet Eye Amulet

🔹 2000+
Draconic Backpack
Necromancy Signed Contract (Charm)
Arbaziloth Santa Figure (Charm)

🔹 2500+
Demonic Contract Figure (Charm)
Celestial Avenger Figure (Charm)

✨ Also Added
- Eternal Night Seeker Emblem (Charm)
━━━━━━━━━━━━━━━━━━
⚙️ CRAFTING REWORK (IMPORTANT)
All recipes now require high Moonstone investment (20+)
Below 2000 → Moonstone + core materials
2000+ → Moonstone + Shadow Blueprints + advanced mats
New high-tier materials introduced → smoother late-game progression
━━━━━━━━━━━━━━━━━━
💀 ITEM POWER SPIKE
New gear brings serious upgrades:
% Max HP / MP
Crit Chance & Crit Damage
Life & Mana Leech
Attack Speed
Dodge & Damage Reduction
Bonus Weapon Attack

🎒 Backpacks now give combat stats + larger capacity
💎 Charms are now properly tiered per level bracket


Join Now
Join Discord
Create Account
 
Server Update is live with major gameplay and stability improvements.

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Main changes:
• Set bonuses reworked (Thorn, Soul, Serenity, Sunwalker, Eclipse)
• Task rebalance applied with improved kill requirements across high levels
• Boss reward chest expanded (Energy Ball, Energy Bar, Strange/Volatile/Instable Proto Matter, Voodoo Lily Pollens)
• Missing Shenlong Lord + Visco stage rewards fixed
• High-tier AoE spell formulas corrected (MS/ED/Mage/EK + 3.8k tier progression)
• Evolisca Spirit Rune fixed after 2.5k scaling stages
• Paralyze Rune behavior stabilized
• Boss entry flow fixed
• LMS removed
• Walkthrough is now allowed inside raidzone
• New crafting options and high-tier crafted gear/charms added with proper attributes
• Source-side movement/stack handling improved for better sync and fewer edge-case errors

Important:
A client update is required to receive bug/crash fixes.

Full changelog + details: Evolisca.com


Join Now
Join Discord
Create Account
 
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Evolisca Major Patch — Summary
This update brings a full system overhaul focused on balance, progression, and late-game content

Content Expansion
  • 10 new NPCs, 10 monsters, 5 bosses, 12 runes
  • New hunting missions (2k → 3.5k stages)
  • Boss-linked hunting grounds with rare materials
  • New paid boss loot system with high-value drops
Vocation Balance
  • Jungle Warrior rewards adjusted:
    • Knights: +5 Dodge
    • Paladins: +20% Attack Speed
  • Talent caps rebalanced for HP, Mana, DR, and consumables
New Rune System
  • Vocation-based runes (2k / 2.5k / 3k tiers)
  • Blank rune conjure added (spell + NPC)
  • Rune talents integrated into progression
Talent System Rework
  • Clearer unlock conditions
  • New offensive/defensive scaling paths
  • Ultimate talents gated properly
  • Old player data preserved
Systems & QoL
  • Market reliability fixes (bounce stats preserved)
  • PvP bank protection (anti-abuse cooldowns)
  • Inspection accuracy (crit, dodge, leech fixed)
  • Achievement fixes & guild PvP counters improved
Progression & Tasks
  • Task pacing improved for late-game
  • Boss access info clarified (free → paid stages)
  • First-kill talent rewards fixed
  • Challenge room limited for 4k+ players
Economy & Crafting
  • Rune economy introduced
  • Cosmetic crafting via challenge rewards
  • New materials & item sinks added
This patch focuses on making late-game more meaningful, rewarding, and balanced across all vocations.

For full details: Evolisca
 
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