Servername mismatch , this error was because you use 2 different serve name in config.php and config.lua, i see now you can log in.View attachment 74878
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it runs thx for all
can you say me only what my friends need now to come on my server
If there is rookgaard in the map then just set the first town as rookguardHello, I really liked the project, I’ve already managed to run everything: website, client, and the server… but I have a question. Is it possible to implement the old Rookgaard on the server? The classic Rookgaard? I would really like the characters to start in the old city. I know I could do this with an 8.6 server without any problems, but I really want to use the modern systems of 12x, the modern graphics, but with the classic Rookgaard.

I’ve researched and noticed that this client expects an /api/v1/login endpoint, but I couldn’t find anything ready in the installation to handle this route.Error transferring http://127.0.0.1/api/v1/login - server replied: Not Found
This is login.php im not expert with the new clients protocols but I assum you need to edit this file if it exist somewhere in your account maker or your server.that's exactly what I'm looking for now, I'm compiling and configuring the map editor to look for rookguard
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I managed to find Rookguard in the map editor!!!Now I know I’ll have everything I need, and I’ve started working with these files.
I’m facing a problem with the latest version of OTServBR-Global and I’d like to know if anyone has gone through this or found a solution.
I’m using the latest server release available here:
OTServBR-Global v1.5.0
And I’m trying to use the 12.91 client that comes in the project’s release:
Client 12.91.12329
The problem is that, when I try to log in with this client, I get the following error:
View attachment 94605
I’ve researched and noticed that this client expects an /api/v1/login endpoint, but I couldn’t find anything ready in the installation to handle this route.
As an alternative, I tried using a compiled OTClient 3.5 from this repository:
OTClient 3.5 (mehah)
With this client, I was able to access the server without any issues on version 1.3.0 (protocol 12.86). Everything worked fine (login, movement, etc.).
However, when I try to use this same OTClient 3.5 but with the 12.91 assets, to access the latest server (v1.5.0), the login works but a strange bug happens:
So I’m stuck between two problems:
- I can enter the game,
- But when I try to walk, the character takes a step and immediately goes back to the initial position (rubberband).
- NPCs move normally, but my character stays stuck.
- Also, on the login screen, the character sprite doesn’t appear: it’s just a blank space where the sprite should be.
- Another detail: when I click to log into the character, the message “Please wait: connecting to the authentication server” shows up. After a while, another message appears: “Authentication error: your connection was lost. Either your network or the server went down. (ERROR 10060).” and I’m sent back to the login screen.
- However, if while the message “Please wait: connecting to the authentication server” is still showing I cancel/abort the process before the final error 10060 appears, I’m taken back to the character selection screen. From there, if I click again to log into the same character, I can enter the game — but with the movement issue (walking forward and bouncing back).
Has anyone gone through this?
- With the official 12.91 client, I get the login error: Error transferring http://127.0.0.1/api/v1/login - server replied: Not Found.
- With the OTClient 3.5 + 12.91 assets, I can log in, but the character can’t move (walks and gets pulled back), the sprite doesn’t appear on the login screen, and there’s also this strange behavior during authentication (Error 10060).
Is there any specific configuration to use the official 12.91 client with server v1.5.0?
Or a proper way to use OTClient 3.5 with 12.91 assets without having the movement bug, missing sprite, and authentication issue?
Thanks a lot for any help or guidance!![]()
Error transferring http://127.0.0.1/api/v1/login - server replied: Not Found
After a long time here is it:Alright no reply, I'll create the real tibia spell teachers editing your npcs and post them here :v Hope you use them.
where's the client? or the Bin folder?Hello everybody!
Today we introduce you a different project that we called Canary.
Canary aims to be the definitive and end engine for running a server, and along with that we are also sharing our otservbr-global datapack that runs on top of Canary.
Why canary?
The goal of this engine is to rewrite many systems from TFS in order to provide flexibility and bring organization and otimization to some areas.
This comes in the form of various refactors, cleaner and more efficient code, updated tech stacks that are relavant to the server.
The initial object was to be come a generic MMORPG 2D plataform that could go beyond the world of Tibia and its many derivated servers.
To achieve this object, we are simplifying key architectural areas in both Server and Client and introducing innovation whenever we see possible.
During many years we have tried to push such advancements to the main repository without success so we decided to start fresh and go in a completely different direction.
Canary holds some ideas for the future that are not yet implemented but are still relevant for future:
Server - We have the huge legacy that SaiyansKing left for us in his optimized tfs repository, where he gave us a glimpse of how badly the architecture was designed and how much further it can be improved.
Client: Despite running in latest tibia client, OTC Mehah is our official objective. At some point the client will have the tibia modules and will be optimized and easy to be used and adopted for every player.
Canary-Lib: Many things within the hundreds of bases and tools in the universe of open tibia share the same conceps and functions but they are not unified.
We have inumerous remakes in several places, with just a few tweaks and as you can imagine this is not different in client/server.
The idea of having a common lib to unify all that's common (configs, features, enums, definitions, most of protocol, etc) would simplify and reduce duplicity and maintenance.
In long run, we can have this lib being used as a base for development of other tools using its structure, such as RME, Item Editor, Integrated server list, Integrated Launcher (possibly in a steam format), etc.
The future looks bright, but we will need all the support we can!
Tutorials
GOD Account:
Contact:
Discord Group for Support
Report bugs (global datapack)
Report bugs (source)
Supported by: OTServBR Forum
GitHub Info
Latest release
Remere's Map Editor
Website (Myaac recommended)
Assets Editor
Others tools
Special Thanks:
Mark Samman
Saiyans King
Canary Contributors
Global Contributors[/B]