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Servername mismatch , this error was because you use 2 different serve name in config.php and config.lua, i see now you can log in.
Well, on your computer open ports, but this is another thing, create a support thread about this with all informations, your router etc, if you didn't know how to open ports, also you need add it on your firewall, then change all 127.0.0.1 ( except mysql ) for your Public ip.
Hello, I really liked the project, I’ve already managed to run everything: website, client, and the server… but I have a question. Is it possible to implement the old Rookgaard on the server? The classic Rookgaard? I would really like the characters to start in the old city. I know I could do this with an 8.6 server without any problems, but I really want to use the modern systems of 12x, the modern graphics, but with the classic Rookgaard.
Hello, I really liked the project, I’ve already managed to run everything: website, client, and the server… but I have a question. Is it possible to implement the old Rookgaard on the server? The classic Rookgaard? I would really like the characters to start in the old city. I know I could do this with an 8.6 server without any problems, but I really want to use the modern systems of 12x, the modern graphics, but with the classic Rookgaard.
If there is rookgaard in the map then just set the first town as rookguard
The player as a rocker and only add The oracle (i assume it is already added)
that's exactly what I'm looking for now, I'm compiling and configuring the map editor to look for rookguard
Post automatically merged:
I managed to find Rookguard in the map editor!!! Now I know I’ll have everything I need, and I’ve started working with these files.
I’m facing a problem with the latest version of OTServBR-Global and I’d like to know if anyone has gone through this or found a solution.
I’m using the latest server release available here: OTServBR-Global v1.5.0
And I’m trying to use the 12.91 client that comes in the project’s release: Client 12.91.12329
The problem is that, when I try to log in with this client, I get the following error:
I’ve researched and noticed that this client expects an /api/v1/login endpoint, but I couldn’t find anything ready in the installation to handle this route.
As an alternative, I tried using a compiled OTClient 3.5 from this repository: OTClient 3.5 (mehah)
With this client, I was able to access the server without any issues on version 1.3.0 (protocol 12.86). Everything worked fine (login, movement, etc.).
However, when I try to use this same OTClient 3.5 but with the 12.91 assets, to access the latest server (v1.5.0), the login works but a strange bug happens:
I can enter the game,
But when I try to walk, the character takes a step and immediately goes back to the initial position (rubberband).
NPCs move normally, but my character stays stuck.
Also, on the login screen, the character sprite doesn’t appear: it’s just a blank space where the sprite should be.
Another detail: when I click to log into the character, the message “Please wait: connecting to the authentication server” shows up. After a while, another message appears: “Authentication error: your connection was lost. Either your network or the server went down. (ERROR 10060).” and I’m sent back to the login screen.
However, if while the message “Please wait: connecting to the authentication server” is still showing I cancel/abort the process before the final error 10060 appears, I’m taken back to the character selection screen. From there, if I click again to log into the same character, I can enter the game — but with the movement issue (walking forward and bouncing back).
So I’m stuck between two problems:
With the official 12.91 client, I get the login error: Error transferring http://127.0.0.1/api/v1/login - server replied: Not Found.
With the OTClient 3.5 + 12.91 assets, I can log in, but the character can’t move (walks and gets pulled back), the sprite doesn’t appear on the login screen, and there’s also this strange behavior during authentication (Error 10060).
Has anyone gone through this?
Is there any specific configuration to use the official 12.91 client with server v1.5.0?
Or a proper way to use OTClient 3.5 with 12.91 assets without having the movement bug, missing sprite, and authentication issue?
that's exactly what I'm looking for now, I'm compiling and configuring the map editor to look for rookguard
Post automatically merged:
I managed to find Rookguard in the map editor!!! Now I know I’ll have everything I need, and I’ve started working with these files.
I’m facing a problem with the latest version of OTServBR-Global and I’d like to know if anyone has gone through this or found a solution.
I’m using the latest server release available here: OTServBR-Global v1.5.0
And I’m trying to use the 12.91 client that comes in the project’s release: Client 12.91.12329
The problem is that, when I try to log in with this client, I get the following error: View attachment 94605
I’ve researched and noticed that this client expects an /api/v1/login endpoint, but I couldn’t find anything ready in the installation to handle this route.
As an alternative, I tried using a compiled OTClient 3.5 from this repository: OTClient 3.5 (mehah)
With this client, I was able to access the server without any issues on version 1.3.0 (protocol 12.86). Everything worked fine (login, movement, etc.).
However, when I try to use this same OTClient 3.5 but with the 12.91 assets, to access the latest server (v1.5.0), the login works but a strange bug happens:
I can enter the game,
But when I try to walk, the character takes a step and immediately goes back to the initial position (rubberband).
NPCs move normally, but my character stays stuck.
Also, on the login screen, the character sprite doesn’t appear: it’s just a blank space where the sprite should be.
Another detail: when I click to log into the character, the message “Please wait: connecting to the authentication server” shows up. After a while, another message appears: “Authentication error: your connection was lost. Either your network or the server went down. (ERROR 10060).” and I’m sent back to the login screen.
However, if while the message “Please wait: connecting to the authentication server” is still showing I cancel/abort the process before the final error 10060 appears, I’m taken back to the character selection screen. From there, if I click again to log into the same character, I can enter the game — but with the movement issue (walking forward and bouncing back).
So I’m stuck between two problems:
With the official 12.91 client, I get the login error: Error transferring http://127.0.0.1/api/v1/login - server replied: Not Found.
With the OTClient 3.5 + 12.91 assets, I can log in, but the character can’t move (walks and gets pulled back), the sprite doesn’t appear on the login screen, and there’s also this strange behavior during authentication (Error 10060).
Has anyone gone through this?
Is there any specific configuration to use the official 12.91 client with server v1.5.0?
Or a proper way to use OTClient 3.5 with 12.91 assets without having the movement bug, missing sprite, and authentication issue?
This is login.php im not expert with the new clients protocols but I assum you need to edit this file if it exist somewhere in your account maker or your server.
But if you are new I would advice using the tfs as a way to go learning stuff first and it simple and easy to use and you will find tons of help and sourceses with features.
Thank you for the reply!
But in the specific case of the 12.91 client from OTServBR-Global, it’s not as simple as editing the login.php.
This client does not use the classic model (which connects to the login.php from MyAAC or Znote). It was designed to communicate with OTServBR-Global’s own website (CanaryAAC), which implements a REST API with endpoints such as:
In other words, it’s not that the login.php is wrong or misconfigured — the 12.91 client simply doesn’t even try to access login.php. It looks for a REST endpoint that MyAAC/Znote do not provide.
- When I connect to Canary 1.3.0 (12.86): I can log in and walk around normally without any issues.
- When I connect to Canary 1.5.0 (12.91): I can log in, but when I try to move my character, it takes one step and immediately snaps back, as if something were blocking me from moving.
- Curiously, in both 1.3.0 and 1.5.0, the character image does not appear on the login screen.
I’ve already compiled and tested several pure TFS versions without major problems, but now I specifically want to find a more complete server, because after finishing the basics of TFS there’s still a long road ahead. The Canary project, however, is already much more advanced — practically more than halfway there — and that’s why I’d rather stick with it instead of going back to basic TFS.
Enable retro spell learning system as a config boolean. 1.- All spells have been updated to handle the new config. 2.- All NPCs have been updated to handle the learning spells system acording to ti...
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