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Repositioning OTCv8 Wings

Repositioning OTCv8 Wings

OTClient version
  1. Kondra's v8
As many know, the repositioning of the Wings is a problem since our current object builder doesn't have the "bones" option and because its offset doesn't allow negative values, and even if it did (in the case of the offset), when the player...
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Author
Vagnerking
Views
3,511
First release
Last update
Rating
4.86 star(s) 7 ratings

Latest reviews

Everything worked perfectly on OtclientV8, just take some time to learn how to implement this system and understand how coordinates work. At first, it seemed very difficult, but once you get the hang of it, it becomes enjoyable and easy to position the wings. Thank you! (:
Thanks for sharing =)
Same as other ones, it seems not working on otcv8, changing values doesnt move from any position the wings.
i did everything correctly, but it is not working... apparently the client does not read the game_wings.lua, i make a lot of changes inside of this script but nothing happens and no error line in terminal appears.
Vagnerking
Vagnerking
Contact me in discord to get help
Vagner#4598
Oen didnt earn 100 dollars for Bones HAH
Anything for Aura? Some aura require specific features which makes other auras look so bad.
So is it possible to enable features for certain auras, like in this system where it enables offsets for certain wings?

Example:

local auraFeatures = {
--[IdAura] = Enabled features
[0] = {GameAuraFrontAndBack, GameDrawAuraOnTop},
[532] = {GameAuraAlwaysSouth, GameBigAurasCenter},
[540] = {GameAuraFrontAndBack, GameDrawAuraOnTop, GameBigAurasCenter}
}
D
thank you!
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