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  1. Nokturno

    Nokturno's Gallery

    @dracovisk thks buddy, im glad u like it 1600742099 Found another old pick from a Thais rework i did some months ago (i do not own those sprites but are cool)
  2. Nokturno

    Nokturno's Gallery

    gonna see if i can find those files to take better screens, the quality is so shitty lol
  3. Nokturno

    Nokturno's Gallery

    @scheisse i didnt upload those kuz i didnt like them xD, MOST OF THEM ARE RUSHED btw this was the end result of your town. and it is not my work cmmn you did the whole base 1600629074 let me update this, u remembered me that i had a thread lol here are some random images of some old works...
  4. Nokturno

    Lua Xikini's Free Scripting Service TFS 1.3

    What about a quest chest that gives random loot table (item id, ammount, dropchance) and disapears after using it. Then it will respawn again after x time.
  5. Nokturno

    Lua Xikini's Free Scripting Service TFS 1.3

    im am using 1.3 but I don't have some of the latest pushs. I manage to do it just one problem dude right here: local buffPotions = Action() function buffPotions.onUse(player, item, fromPosition, target, toPosition, isHotkey) local index, cur_time = buff_potions[item.itemid], os.time()...
  6. Nokturno

    Lua Xikini's Free Scripting Service TFS 1.3

    I don't have the scripts folder, shud I do it as an action and register the event inside login.lua?
  7. Nokturno

    Lua Xikini's Free Scripting Service TFS 1.3

    @Xikini love ya man, really appreciate it :3
  8. Nokturno

    Lua Xikini's Free Scripting Service TFS 1.3

    Damage type buffs (onuse) For example drinking certain potion will increase the player holy damage by 5pts. Frost,Fire damage, physical,desth etc. So for example everytime he does damage with a holy spell it is gonna be +3.
  9. Nokturno

    Damage_type parameters

    I was planning to look at your upgrade system code to use it as a reference,u did something similar with the items there, if im right.
  10. Nokturno

    Damage_type parameters

    Is there a way to add custom damage type parameters into an onuse item ? (potions for example) similar to a buff. Like +holy damage, fire damage, healling bonus etc? Even elemental resistance buffs. Im doing some custom potions and i dont know how to aproach it
  11. Nokturno

    Working Object Builder 10.98

    in that edited OB u need to import every image u are gonna use, it doesn't allow external images/ so import the image into OB then drag it into the square
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