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  1. Nokturno

    Feature [TFS & OTClient] Progressbar for creatures

    try without #ifdef PROGRESSBAR and #ifdef end
  2. Nokturno

    Module designer

    Im lookiing for someone that can work on a few modules/server side. Nokturno#1627
  3. Nokturno

    C++ walk trough summons TFS 1.3

    the exclamation mark on !monster is showing errors
  4. Nokturno

    C++ walk trough summons TFS 1.3

    Bump
  5. Nokturno

    Lua Xikini's Free Scripting Service TFS 1.3

    It doesnt have dodge system. And the critical system togu has, its diferent than the one cipsoft use.
  6. Nokturno

    C++ walk trough summons TFS 1.3

    hello fellows i have 2 requests, dont know if someone is interested in helping out. 1.- is there a way to walk trough summons via Sources? i want to let any player walk trough any other player summons 2.-a way to prevent party members damage party summons and vice versa.
  7. Nokturno

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    ceil(this->level * 1); this mean you can only have the same amount of stat points as your total level in each category. if you want to remove that cap, just edit the multiplier
  8. Nokturno

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    if u are gonna make changes into skills.xml you also need to change modules/gamelib/const.lua
  9. Nokturno

    local item issue

    @Sarah Wesker really thankful for helping me here. the system is generating the bags also the getrarity function works now but, I got 2 issues. first one is that function effectloot stopped working second: i got this nil value on line 12
  10. Nokturno

    local item issue

    Thks everyone for your help. @Sarah Wesker ty for your time. this is oens function btw this is the function: function Item.getRarity(self) return self:getCustomAttribute("rarity") and US_CONFIG.RARITY[self:getCustomAttribute("rarity")] or US_CONFIG.RARITY[COMMON] end And this is...
  11. Nokturno

    local item issue

    @Sarah Wesker i applied your sugestion but ended up with this local function effectLoop(position, effect) local bagIds = {1991, 1992, 1993, 1997, 1996} local active = false for _, bag in ipairs(bagIds) do local lootBag = Tile(position):getItemById(bag) if...
  12. Nokturno

    local item issue

    the problem is that is not getting index at line 21
  13. Nokturno

    local item issue

    hello ppl. im working on a script but im currently stuck in the code local function classifyLoot(position) local corpse = Tile(position):getTopDownItem() if not corpse then return false end -- Creating loot list local itemList = {} if...
  14. Nokturno

    verify if item is equipment

    mm didnt think on that, but that will provably take me ages considering the amount of items i plan to use
  15. Nokturno

    verify if item is equipment

    hello hope someone can help me with this. im working on a crafting system atm and i need to verify if the item is gear (helmet, chest, legs, weapon, shield, etc) what im doing right now is looping the item id of every item on the list but i do not like doing it that why. so i want to know how...
  16. Nokturno

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    @Togu Your lib is out of date. With the last merge in your repo. @darkxnezz try using the lib provided in the oficial git of tfs. Voice modules are not supported in togu's npc lib. I can share mine in a few hours
  17. Nokturno

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    You are having a npc lib problem. Are you using custom npcs?
  18. Nokturno

    Darklight [ Custom ]

    Currently looking for a quality mapper that wants to join.
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