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  1. kondra

    OTClientV8 BOT

    Yeah, good idea. Will be available in next version From function you just need to call waypoints.gotoLabel("label Name") function(waypoints) -- your lua code, function is executed if previous goto was successful or is the first on the list waypoints.gotoLabel("CAVE") -- must return true...
  2. kondra

    OTClientV8 BOT

    xd, no, it's not that kind of bug. It was bug in config parsing, didn't recognize : correctly.
  3. kondra

    OTClientV8 BOT

    Ok, waypoints are finished. There's one bug with function on this video, will be fixed in next update Please test them and let me know if works fine. If you want login on my test server you can use this client: http://************/files/otclient.zip My waypoints: name:Example goto:95,117,7...
  4. kondra

    OTClientV8 BOT

    Slowly going forward
  5. kondra

    OTClientV8 BOT

    Yeah, everything is possible, but I don't have time for that, so currently - no.
  6. kondra

    Simple OTCBot (only for otcv8 currently)

    Good job, but imho you should move to OTCV8 bot, and help improving it. Like adding new functions: OTCv8/otclientv8 (https://github.com/OTCv8/otclientv8/tree/master/modules/game_bot/functions) Or new UI: OTCv8/otclientv8 (https://github.com/OTCv8/otclientv8/tree/master/modules/game_bot/panels)...
  7. kondra

    OTClientV8 BOT

    Version 0.999 of otclientv8 with new bot has been released. It support a lot of new functions and new ui elements - like tabs, item selector, text editor. List of all functions is available here - OTCv8/otclientv8 (https://github.com/OTCv8/otclientv8/tree/master/modules/game_bot/functions)...
  8. kondra

    OTClientV8

    I did some tests and transparency works correctly, set correct alpha channel in .spr file
  9. kondra

    OTClientV8 BOT

    It's easy to add, expect examples for that within few days
  10. kondra

    OTClientV8

    instead of src/client/game.cpp add g_game.enableFeature(GameSpritesU32) g_game.enableFeature(GameSpritesAlphaChannel) to modules/game_features/features.lua, add use correct tibia.spr and tibia.dat
  11. kondra

    OTClientV8 BOT

    I have one more good example for you, I entered karamy-war server for few hours and created something similar to magebomb. Was using 6 otclients at once and trying to kill some players. It wasn't very effective, but it took only ~2h to make this lua bot script and results are not bad. Hope it...
  12. kondra

    OTClientV8

    It already has this features
  13. kondra

    OTClientV8 BOT

    I got some requestes to show more advanced UI example - so here it is. You can replace item by dragging it from ground/your eq to item in bot window. An example: Script: -- UI & healing info("Tested on 10.99") --#main local healthPanel = setupUI([[ Panel id: healingPanel height: 150...
  14. kondra

    OTClientV8 BOT

    Hey, I'm creating the most powerful bot tibia community has even seen. Personally, I don't like bots, but many players and server owners asked me for it, so there it is. OTClientV8 bot is included in OTClientV8 project, but has separate github repository with documentation and examples. Github...
  15. kondra

    OTClientV8

    Idle animations are now available, get last version 0.997 beta to have it. Also bot has some new cool function, will write about it later, if you want to use them now check examples and modules/game_bot/executor.lua Quick bot example - counter for magic walls, 1099: onAddThing(function(tile...
  16. kondra

    OTClientV8

    Otclient allows to create powerful bots with almost perfect synchronization between players, however it will take a lot of time to do that. Currently there's no plan to create bot with gui, it's a lot of work, up to 100h and I don't have time for it. If you want advanced and user friendly bot...
  17. kondra

    OTClientV8

    If you don't like something you can always change it in lua
  18. kondra

    OTClientV8

    That's how it's implemented in ProtocolGame void ProtocolGame::parseDistanceMissile(const InputMessagePtr& msg) { Position fromPos = getPosition(msg); Position toPos = getPosition(msg); int shotId; if(g_game.getFeature(Otc::GameDistanceEffectU16)) shotId =...
  19. kondra

    OTClientV8

    also g_game.enableFeature(GameMagicEffectU16)
  20. kondra

    OTClientV8

    It's not about a lot of FPS, 30 fps is good enough for tibia, but the problem is stability. Original otclient has a lot of bugs which freezes client a lot and it makes it unplayable. I optimized almost every function which was executing more than 10 ms to deal with fps drops. If you want an...
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