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  1. Fischturd

    [USA] [10.98] OlympiaOT [] Full Custom [] A new way to play! [] Long Term Server [] Not for the weak

    Thanks for giving the game a shot! I am looking into some tooltips on a lot of things for sure, the way the spellbook module works is a bit... more indepth so adding some extra things were kind of a challenge but I am working through it. Good note about the money dropping, I will see what I...
  2. Fischturd

    [USA] [10.98] OlympiaOT [] Full Custom [] A new way to play! [] Long Term Server [] Not for the weak

    The spell system is pretty basic considering, it is just a different way of casting spells than just binding hotkeys to everything.. simply equip a wand, click the spell and click where you want it to go. (You can also bind 2 spells by clicking "Save To" slot) Purchase new spells once you have...
  3. Fischturd

    [USA] [10.98] OlympiaOT [] Full Custom [] A new way to play! [] Long Term Server [] Not for the weak

    Due to popular demand on changing the enchanting feature... we have updated the enchant system with some new features! Completely overhauled! Enchanting Levels There are 17 levels of gems, you can also now upgrade your gems for a 3:1 ratio to a higher level.. (3 Health Recovery Gems upgrade...
  4. Fischturd

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    This system works great, I have made all my own personal changes based off his code... it is amazing, you just need to actually put in the time and effort yourself to make it how you want, Oen isn't your personal servant.
  5. Fischturd

    Andreas Photoalbum

    When RL World map, I want to visit my house
  6. Fischturd

    [USA] [10.98] OlympiaOT [] Full Custom [] A new way to play! [] Long Term Server [] Not for the weak

    Good morning, Good Afternoon and Good Evening! I will try to keep it short and sweet! I wanted to share with you OlympiaOT, a custom PvP-PvM server. JUST LAUNCHED! Release Date: June 29th, 2024 Custom map Experience rates 1-8 = 30x 9-139 = 10x 140 = 0x (max level) What's Different? This is...
  7. Fischturd

    Differentiate CONDITION_INFIGHT?

    Thank you for the fast response, It did not seem to go into affect however I have tried both ways, if you are skulled you can teleport.. also if you are getting attacked by player you still can teleport Funny to see a skulled player teleport into PZ :D I forgot to mention I am using TFS 1.4.2
  8. Fischturd

    Differentiate CONDITION_INFIGHT?

    Hello, is there a way to differentiate the condition_infight? Take this script for example; local teleportScroll = Action() function teleportScroll.onUse(player, item, fromPos, target, toPos, isHotkey) if player:hasCondition(CONDITION_INFIGHT) then...
  9. Fischturd

    Feature Reborn System | Reset level, increase power, set exclusive items, spells, houses, web and more!

    Sorry to revive a old thread, everything seems to be working just fine... however there is one thing that is odd... for some reason after implementing all of this I see the TFS console is just spamming "1" when somebody logs in *Edit Looks like this may be the source.. will test, but so far it...
  10. Fischturd

    TFS 1.X+ Remove Magic Level?

    Hey everybody, I have a script I am working on to remove club and magic level when using a item local decreaseSkillLevels = 15 local currentClubSkill = player:getSkillLevel(SKILL_CLUB) or 0 local...
  11. Fischturd

    Monster ViewRange configured in monster.xml files

    Really neat idea, I was not able to get it working on TFS 1.4 though.. kind of a bummer, maybe something to dig into later :) Edit: Did get it working in TFS 1.4 by editing monster.cpp as well bool Monster::canSee(const Position& pos) const { int viewX = Map::maxViewportX; int viewY =...
  12. Fischturd

    [1.4.2] Spawn when player on screen with teleport effect.

    I use TFS 1.4.2 here is my spawn.cpp I have no issues // Copyright 2022 The Forgotten Server Authors. All rights reserved. // Use of this source code is governed by the GPL-2.0 License that can be found in the LICENSE file. #include "otpch.h" #include "spawn.h" #include "game.h" #include...
  13. Fischturd

    [1.4.2] Spawn when player on screen with teleport effect.

    You are talking about creature spawning I am guessing? https://github.com/otland/forgottenserver/commit/c02bafa02fc63034cdda98bbf58325f6867c0184
  14. Fischturd

    C++ Semi-Aggressive Monster

    Bump :D
  15. Fischturd

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    I think it is based here within the core.lua, it is taking monster health and experience and rolling based on that.. you can probably play with the settings function MonsterType.calculateItemLevel(self) local level = 1 local monsterValue = self:getMaxHealth() + self:getExperience()...
  16. Fischturd

    C++ Semi-Aggressive Monster

    Hey all, I just introduced this script: Passive Monsters (Attack when attacked) (https://otland.net/threads/passive-monsters-attack-when-attacked.232475/) I got this working in TFS 1.4, however I want to see if anybody can give me some input on taking this a step further I would like to create...
  17. Fischturd

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    Anybody have any luck adding critical hit amount and critical hit damage as a new enchant? TFS 1.4
  18. Fischturd

    Lua HealthGain and ManaGain

    Bump
  19. Fischturd

    Lua HealthGain and ManaGain

    Sorry just circling back to this, I see what you did there.. I forgot to mention this was not for max/hp/mp it was for the gainhpamount and gainmanaamount per tick.. so in vocations.xml you have gainhpticks="4" gainhpamount="5" gainmanaticks="4" gainmanaamount="5" This value will not change...
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