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  1. Togu

    [OTClient] The Forgotten Tibia Server 0.8

    Found the main thread with the fix for the "initializing gamestate" crash bug: https://otland.net/threads/illegal-instruction-on-compilling.259997/ https://github.com/otland/forgottenserver/issues/2495 https://github.com/otland/forgottenserver/issues/2498
  2. Togu

    Optimizing TFS Pathfinding

    How I made my own pathfinder for an unity top down game with north, east, west and south move directions: Learn the theory and make your own pathfinder function. Mine is called "GetShortestPath" and you can call it every time the target moves or everytime your character hits a moving obstacle...
  3. Togu

    [OTClient] The Forgotten Tibia Server 0.8

    It looks like @nokturno found the solution: "my processor is not that new so i needed to change this before compiling:" And remember: after compiling, use the dlls generated with the compilation.
  4. Togu

    OpenTibia Sprite Pack

    How can I get EVERY tile that is used on the MapEditor? I know there is some photoshop project files with many tiles, outfits, creatures and walls. But the walls works on 64x64 and they are not being represented in every possible combination (like corners of buildings and buildings entrances...
  5. Togu

    OpenTibia Sprite Pack

    Niiice job. Can I use it in a Unity project?
  6. Togu

    [OTClient] The Forgotten Tibia Server 0.8

    I don't know what problem it can be... Check database, DLLs, world map, ip, user, password, if your machine is x86 or x64, try recompiling, try run as administrator.
  7. Togu

    [OTClient] The Forgotten Tibia Server 0.8

    Can you be more specific? If you click on an .exe and it suddenly closes, try to open it through Command Prompt to see the messages. It probably didn't connect to your database and closed.
  8. Togu

    [OTClient] The Forgotten Tibia Server 0.8

    Look in /data/XML/vocations.xml, change all 1.1 values for 2.0: (...) <vocation id="0" clientid="0" name="None" description="none" gaincap="10" gainhp="5" gainmana="5" gainhpticks="4" gainhpamount="10" gainmanaticks="4" gainmanaamount="10" manamultiplier="1.5" attackspeed="2000" basespeed="200"...
  9. Togu

    [OTClient] The Forgotten Tibia Server 0.8

    The server was designed to work as an old school server. I was thinking on people playing till level 220 with low experience and around 100 players on the map. That's why the skill limitations. On /data/lib/core/skillpoints.lua you can change maximum skill and gains per level: local...
  10. Togu

    The Forgotten Tibia

    My attitude at the moment is actually contributing to the community. I don't need help for nothing cause I'm not working with Tibia anymore. If somebody won't check it he is the one loosing I guess. @Admin Dead topic, close please.
  11. Togu

    The Forgotten Tibia

    SOURCES RELEASED [OTClient] The Forgotten Tibia Server 0.8 (https://otland.net/threads/otclient-the-forgotten-tibia-server-0-8.262301/)
  12. Togu

    [OTClient] The Forgotten Tibia Server 0.8

    The name is because it's based on The Forgotten Tibia and because I think many people forgot that Tibia could be this way (with skill advancement by point distribution). I had other ideas like Dark Tibia (stats are based on Dark Souls game) or Fibula or Tibia 2. There is a funny feature taken...
  13. Togu

    [OTClient] The Forgotten Tibia Server 0.8

    The Forgotten Tibia Server The Forgotten Tibia Server is a free and open-source MMORPG server emulator written in C++. It is a fork of the The Forgotten Server 1.3 project. To connect to the server, you will need The Forgotten Tibia Client (a custom client forked from OTClient and edited by me -...
  14. Togu

    Hover-Mouse Item Information

    Yeah, how? Please.
  15. Togu

    TFS 1.X+ Extended OP Codes

    How do they work? How do I use them? I need to send a new information (like player attack speed) to the client. Can someone give me a simple example of a custom extended op code working? Or teach me the theory.
  16. Togu

    C++ Ex Opcodes

    I need help on understanding opcodes too.
  17. Togu

    Extended OPCodes OTClient and TFS

    How do opcodes work? Can someone explain me how do I send a new information to the client? In player.h I've made an attribute called "autolootgold = false;" how can I send it to server through opcodes? Just for example, cause what I really need is to send the player attack speed.
  18. Togu

    Hover-Mouse Item Information

    Does anyone made that?
  19. Togu

    Ways to protect OTClient

    How?
  20. Togu

    [10.95 + Cast] [TFS 1.2] Custom modifications V2

    What kind of bugs it generate when you say its "not working correctly"? I've opened it on the project, searched on all source files for the cast functions and it looks like its not too hard to implement, I think it's about 3 functions in 3 files that has to be add, am I right? Do you have a...
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