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  1. potinho

    TFS 0.X Upgrade System + Auction System

    have the same issue here, for now i'm blocking selling upgraded items
  2. potinho

    OTClient Player disconnecting when OTCv8 background

    Im still with this problem, i've got some more details: When you are hunting with 4 players online, the client of one of them just freezes, seems to lose connection for a moment and then comes back. The char itself is not logged out and the maximum number of packets per second message does not...
  3. potinho

    Scripter [OTX 2] Market in game - OTCv8

    up
  4. potinho

    TFS 0.X ProtocolGame errors

    i realize this, if i create 2 blood on top of carpet, it gets a visual bug, if i leave screen and back, carpet its ok
  5. potinho

    TFS 0.X ProtocolGame errors

    I'm still stucked on that. Yesterday i got a new error message: ProtocolGame parse message exception (429 bytes, 402 unread, last opcode is 0x65 (101), prev opcode is 0x6d (109), proto: 772): unable to create item with invalid id 48896 Strange thing is: i dont have an item with 48896 ID, my...
  6. potinho

    DDos attack blocking connections on port 7171

    A doubt: Is not better to use "DROP" instead "REJECT", in iptables rules? In case a DoS attack with "REJECT" server sends a response with a little extra charge, with "DROP" packet its just eliminated, without a response. Or for OTs its better to use "REJECT"?
  7. potinho

    TFS 0.X ProtocolGame errors

    I realize a different behavior at this moment, the ground on player SQM change at this hunt, i made a video: And sometimes i got this error: ERROR: no thing at pos:1495 965 5, stackpos:2 at: [C++]...
  8. potinho

    TFS 0.X ProtocolGame errors

    everything seems to work fine
  9. potinho

    otv8 backpack opening limit

    someone find the fix?
  10. potinho

    TFS 0.X ProtocolGame errors

    So make sense i stop to receive more errors removing effects from code in combat.cpp? May be a problem send to client 2 magic effects at same time, besides another effects, like monster spells, exhausted, etc...
  11. potinho

    TFS 0.X ProtocolGame errors

    I dont know if make sense, but after i remove: g_game.addMagicEffect(pCaster->getPosition(), MAGIC_EFFECT_WRAPS_RED); and g_game.addMagicEffect(pCaster->getPosition(), MAGIC_EFFECT_WRAPS_BLUE); g_game.addAnimatedText(pCaster->getPosition(), 11, "+" + std::to_string(amount))...
  12. potinho

    TFS 0.X ProtocolGame errors

    I will try, thanks for reply! Its not this, received error again: ERROR: ProtocolGame parse message exception (38 bytes, 25 unread, last opcode is 0x16 (22), prev opcode is 0x8c (140)): InputMessage eof reached Packet has been saved to packet.log, you can use it to find what was wrong...
  13. potinho

    TFS 0.X ProtocolGame errors

    Hello guys, It's been a few days since I started to experience slight crashes in the game and, occasionally, I receive messages about invalid packages. Could you help me find the problem? My last changes was in the function bellow, adding Life and Mana Leech: I'm receiving this error in...
  14. potinho

    Lua [TFS 0.X] Dungeon System - Add a boss at end

    Thanks bro, seems to work perfectly
  15. potinho

    Lua [TFS 0.X] Dungeon System - Add a boss at end

    Hello guys, im using this system by @Xikini and trying to do a modification: https://otland.net/threads/dungeon-system-0-4-0-3-7-0-3-6.272142/ After kill all monsters inside a dungeon, must be created a boss so, after kill boss, player must be able to get reward and leave dungeon. Im facing...
  16. potinho

    OTClient [TFS 0.X] Using ActionBar with custom items

    I guess i've got it. After: local actionType = widget.action or 0 if actionType > ACTION.BLANK then local id if actionType == ACTION.USE_SELF then id = "useSelf" elseif actionType == ACTION.USE_TARGET then id = "useTarget" elseif actionType == ACTION.USE_CROSS then id =...
  17. potinho

    OTClient [TFS 0.X] Using ActionBar with custom items

    Thanks bro, if i find something i will post here. Thanks for help!!!
  18. potinho

    OTClient [TFS 0.X] Using ActionBar with custom items

    I always respect everyone here and try to help when I can. I read the rules again and didn't see that there is a maximum number of topics per member. I read the error, but I believe the solution is not so simple, as it happens with specific types of item. I kindly ask that, if you are unable to...
  19. potinho

    OTClient [TFS 0.X] Using ActionBar with custom items

    Hello, I'm trying to use custom items i've made in my server with OTCv8 action bar, but seems to be not possible. I'm trying to add some scrolls, fluids and got those errors: ERROR: protected lua call failed: /modules/game_actionbar/actionbar.lua:618: attempt to index a nil value stack...
  20. potinho

    AAC Stripe Payments Gesior God please help i try for 50hrs already:(

    Are you using Cloudflare?
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