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OTClient Player disconnecting when OTCv8 background

potinho

Advanced OT User
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Hi guys good morning. I have a training talkaction where idle is set to 0 and players use spells and eat alone. Occasionally I get kicked, it's not packet loss to the server nor does it restart, I'm starting to think it might be OTCv8. Is there any configuration of it that, when staying in the background, can disconnect a player? There's nothing on log file.
 
Nope, players have v8 running in background for days, its not client issue (by default, might be caused by custom edits).
 
Im still with this problem, i've got some more details:

When you are hunting with 4 players online, the client of one of them just freezes, seems to lose connection for a moment and then comes back. The char itself is not logged out and the maximum number of packets per second message does not appear. I use OTX 2 (based on 0.X), this dont happens all the time, seems to be randomly.
Its not iptables either.
 
I think it's time to make a new server with a new base. This 0.x base is very bad, I speak from experience. It has a lot of bugs. you will suffer for a few more years.
 
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