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  1. Scrappy Coco

    New Proyect[Pvp-Enforced]

    bump!
  2. Scrappy Coco

    New Proyect[Pvp-Enforced]

    the version is 10.80. TFS 1.2 does not handle 7.4-7.7
  3. Scrappy Coco

    New Proyect[Pvp-Enforced]

    this project will be decided pvp -enforced
  4. Scrappy Coco

    [TFS 1.2] Pet system

    how to look http://pastebin.com/nfgDLiwL . not open page
  5. Scrappy Coco

    New Proyect[Pvp-Enforced]

    good afternoon to all. I begin to create a tfs 1.2 server based on which it will be enforced pvp is not yet decided but that's the idea. the project is still in process and come to ask suggestions and ideas, either events or systems should include who would like to you. I accept all kinds of...
  6. Scrappy Coco

    Lua player does not attack with your weapon

    !BUMP...... I realized that only about monsters not attack anyone after attacking a monster and change console and I'm thinking that perhaps something in lua
  7. Scrappy Coco

    Lua problem teleport player random

    there no errors in console but the player is not transported to the temple
  8. Scrappy Coco

    Lua problem teleport player random

    I have problems to randomly select a player from a specific area and transport . Thanks for all the help this code ... function onUse(player, item, fromPosition, target, toPosition, isHotkey) print('bien hasta aqui') local test = {} local specs1 =...
  9. Scrappy Coco

    OTFusion? YO SOY BELLOZ, PADRE DE TODOS USTEDES

    Aun existes raliuga
  10. Scrappy Coco

    Lua player does not attack with your weapon

    Bump just edit the source code for server war
  11. Scrappy Coco

    Compiling prof and level in the login.

    It is possible that in tfs 1.2
  12. Scrappy Coco

    Lua player does not attack with your weapon

    my problem is that , when entering an event in this case capture the flag , the players who entered the event can not attack using your weapon, can only attack with spells , in the event ctf event outside ctf the strange thing is that by killing that player , the player can now attack with...
  13. Scrappy Coco

    Compiling changes for 10.80

    How to?
  14. Scrappy Coco

    [8.6] Hunt zone

    its Cool keep it up
  15. Scrappy Coco

    Compiling changes for 10.80

    no effect of code changes and try different ways and still enter the characterlist . @WibbenZ you're right about all that's why I made this thread to learn more about the program and how it works . spoiling learn a Mexican proverb says I did not understand in the part of the Get the...
  16. Scrappy Coco

    Lua onKill Problem HELP! [TFS 1.1]

    to add the function lasthit, evan I fix check out . https://otland.net/threads/last-hit-tfs-1-1.231271/#post-2228840
  17. Scrappy Coco

    Compiling changes for 10.80

    just take an example to my sir Islam. my definitions.h #define CLIENT_VERSION_MIN 1077 #define CLIENT_VERSION_MAX 1080 #define CLIENT_VERSION_STR "10.80" if you're right and everyone hopes to actualize the TFS team . but I want to learn and to contribute what they can esque ask why an...
  18. Scrappy Coco

    Compiling changes for 10.80

    I think it would have to edit some of this line conection.cpp @gs1994 void Connection::parsePacket(const boost::system::error_code& error) { std::lock_guard<std::recursive_mutex> lockClass(m_connectionLock); m_readTimer.cancel(); if (error) { handleReadError(error); }...
  19. Scrappy Coco

    Compiling changes for 10.80

    this would be the debug table . I do not understand what would be the error and where to edit. someone could explain it a bit further thanks to all @Milice @Sir Islam @Lordfire
  20. Scrappy Coco

    [TFS 1.x] Free Scripting and Support

    just I wanted to help me orient myself whether I right or wrong, if uted could enter this pad titan thankshttps://titanpad.com/DG9O2Tb8ah
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