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You can make some function that will check how much health monsters will lose after stepping on field. Then compare it with currenthealth, and make it "decide" if it's worth to walk on it to get faster to target. Also maybe some parameter inside monster files to decide how much % of hp they are...
Ok, I have tested one thing. If monster is trapped or in some kind of building and there is a field on the doors spot, monster will walk on it. Otherwise it will try to find other way around. The safest one.
1. Then what do you want to achieve? You don't have to change it for every monster (8lvl will surely die trying to trap Demon). If it is only for training purposes then set that flag just for few mobs.
2. Look 1st.
3. It is solution for that. If monster cannot push item, he will be stuck there...
How disabling canpushitems flag in MONSTER file, can affect players? Players still will be able to push that item.
+If you edit flags for items, you need to change it first in dat file and then in items.otb.
Just edit dat/items.otb - select there block path finding. Also, monsters have flag canpushitems, try to disable that flag.
@Edit: tested, just edit: <flag canpushitems="1" /> to <flag canpushitems="0" />.
Simple, as I can see, you have changed font. To make it work, you need to set width for every character, search for this:
local letterWidth = { -- New line (10) and Space (32) have width 1 because they are printed and not replaced with spacer
There you can see the table, for every character you...
Hello,
Straight to the point. I have made empty items otb/xml, spr/dat, added few items and everything works fine, but when I have created item that has animation, it prints error.
When it's in any inventory slot:
ERROR: ProtocolGame parse message exception (66 bytes unread, last opcode is 4...