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  1. Homeslice

    scratchAll Custom Spells/Vocations VS. Original Only

    Yea bland spells suck. Especially when its basically in 10 levels you get a spell better in every way so you will never use it again. also sucks when there is no spell rotation and you just mash heal and attack. Spells with higher cds like exori gran/max frigo make you feel like you are playing...
  2. Homeslice

    scratchAll Custom Spells/Vocations VS. Original Only

    Im leaning to use original spells, remove some spells and replace with custom. Then each vocation has multiple promotions with further spells. Mods feel free to fix thread title if you are passing by.
  3. Homeslice

    scratchAll Custom Spells/Vocations VS. Original Only

    I' working on an RPG/PVP Low rate, custom map server and this question comes to mind. Do you prefer completely custom spells/vocations or originals? IMO Most servers which try custom only spells end up with bland, annoying to use spells and imbalanced/unnecessary vocations. Ive played a ton...
  4. Homeslice

    [Poland] Rook War - Noob War 8.60 | Edited Rookgaard | Points for start

    Good Decent player count Modified spell/rune level requirements. Bad Training ML is pretty much mandatory before playing Pay to win shop as usual Step lag from NA to PL Nice server.
  5. Homeslice

    CreatureEvent Passive Spells tfs 1.2

    If player has target, has chance to cast spell.
  6. Homeslice

    OpenTibia Easy Mapper 1.0 (Customized Remeres 8.60)

    How is Easy Mapper different than Remeres other than the name?
  7. Homeslice

    CreatureEvent [TFS 1.1] Random Item Stats

    You should use this script then. CreatureEvent - [TFS 1.1] Ultimate item stat system (elements, skills, exp, loot and more) It combines a few item scripts, including this one.
  8. Homeslice

    [CANADA] Magebots - War server on closed Thais map! [Tibia 10.99]

    Finally a non 8.6 war server! Are magebombs/mc allowed?
  9. Homeslice

    Lua TFS 1.2

    Here's a couple examples I made, If you need an example of how a function is used you can usually find it being used correctly in vanilla TFS. If you are having trouble finding examples enable windows search indexing (search for text in files) for your TFS directory so you can search for...
  10. Homeslice

    Lua How to insert multiple arrays into a pre-existing table

    t.a.value = {x, y} .value holds an array {x,y} intially, but you also want it to hold an array of multiple {x,y}'s later. It can only do one. The way you add the initial value is the problem --Adding original Value t.a.value = {x, y} --should be t.a.value = {} t.a.value[#t.a.value+1] = {x,y}...
  11. Homeslice

    C++ [TFS 1.3] Monster vs Monster problem

    Just google a debugger tutorial for whichever IDE you use. (Code blocks, visual studio, etc.)
  12. Homeslice

    C++ [TFS 1.3] Monster vs Monster problem

    Follow the attack in the debugger, there are lots of changes required.
  13. Homeslice

    Compiling Tfs 1.2 or 1.3 - and why?

    Unless you want a specific feature from 1.3 you should use 1.2. If you start with 1.3 you will be out of date from master in less than a month. With 1.3 you can expect bugs and little support for 1.3 scripts.
  14. Homeslice

    TNT Etherbank

    Giff TNT back Old TNTopentibia screenshots
  15. Homeslice

    [TFS 1.2] Repeating spell changes direction when player moves

    The issue with the spell always being below me was just me forgetting to add more areas. Spell changing direction seems to just be a bug with Combat() Afaik the only solution is not use Combat() at all. Checking if spell can reach area (not past walls): pos:isSightClear(pos2) and (is walkable...
  16. Homeslice

    [TFS 1.2] Repeating spell changes direction when player moves

    Not sharing soon but Made an array small combats, made array of indexes for combats. Every event executes X (1 in above gif) combats and removes ran combat indexes from the array of indexes. Once the array of indexes is empty, check how many times I want to repeat spell. if still repeating...
  17. Homeslice

    [TFS 1.2] Repeating spell changes direction when player moves

    Well, locking their position would stop it from changing directions. But I don't want the spell to lock players for ~5 seconds. All my combat areas look like this: { {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 2, 0, 0, 0}...
  18. Homeslice

    [TFS 1.2] Repeating spell changes direction when player moves

    I'm trying to make the spell not change directions when the player moves left. The spell does not move along with the caster, it just changes directions. Here is what I'm using: This is the area in use { {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0...
  19. Homeslice

    Windows no one can login to server but my website is working..weird

    When on same server host computer can you get to your character list? Can others connect to the server over the internet?
  20. Homeslice

    Windows no one can login to server but my website is working..weird

    If you are not using a static internal IP address, verify your internal IP is still the same as what you used when opening ports
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