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  1. masteuszx

    [Canada][11.98] Low-rate RPG Erpegia11 - starting 30.03!

    If you do not know where to sell items: Items - Erpegia Canada (https://na.erpegia.net/?subtopic=items)
  2. masteuszx

    [Canada][11.98] Low-rate RPG Erpegia11 - starting 30.03!

    Welcome to 3rd season of Erpegia Server! Erpegia is an unique style RPG, Retro-PVP Server - created for players, by players. We are offering huge custom map, balanced gameplay, many quests and secrets to be found! Thanks for our approach and balance, both RPG-player and PVP-Tryhard will fit...
  3. masteuszx

    [France] [11.75] Erpegia RPG - RL QuickLoot, FULL Hunting Analyser, Huge Map, RetroPVP.

    we are starting a server in a Canada on 30.03.2019 21:00CET (17:00br time) https://erpegia.net most important changes: fixed a lot of bugs in engine completely reworked paralysis (works as rl now) people don’t disappear on a stack anymore (like they do on all tfs) fully working quick loot...
  4. masteuszx

    Programmer Fade Tile (payd)

    this is clientside, not serverside
  5. masteuszx

    Programmer Fade Tile (payd)

    Some video/gif ?
  6. masteuszx

    Tibia Battle Royale

    something not battleroyale-related: I managed to add new feature to Cast System - switching players without relogin
  7. masteuszx

    Tibia Battle Royale

    Today 21:00 CET (17:00 BR time) - let's play BattleRoyale on Erpegia.net! We are collecting stats from all games - HIGHSCORES SOON. Stream: https://www.twitch.tv/azraelgame/clip/SecretiveRichStrawberryGingerPower PVP System
  8. masteuszx

    A* algorithm. Server vs Client Pathfinding

    pure clientside, hope i helped :P
  9. masteuszx

    [Huge] Raising money to move forward...

    sorry i was mistaken, i meant more than 10 creatures (try 15). do you see all of them on battlelist? i guess not.
  10. masteuszx

    [Huge] Raising money to move forward...

    i have loyal players on my ot server and really good built-in bug report system that sends all bugs to Discord stream and also bug tracking software. when closing a bug issue i can reward few TibiaCoins for a report creator. simple as this x) and i never ignore reports. if i cant find a cause...
  11. masteuszx

    [Huge] Raising money to move forward...

    not corpses, creatures. players in pvp
  12. masteuszx

    [Huge] Raising money to move forward...

    yes, this is an example. or another one, which persists from creating an otservers. put on stack 10 creatures. teleport to this position - you will see a black screen.
  13. masteuszx

    [Huge] Raising money to move forward...

    i may list you one of them, which is not fixed yet: when you push items to container with pages, push so many that you land on page 2. add another item, still looking at 2nd page.
  14. masteuszx

    [Huge] Raising money to move forward...

    I must disagree. Tfs is as bugged as otx, because they are almost the same. I might list you there 20 bugs I have found while working on sources. I reported few of them and guess what? Only few were fixed (I assume nobody cares)
  15. masteuszx

    Tibia Battle Royale

    your solution is also costly, you just dont see it yet. editing an item will edit it on all instances, so you have to clone it. How to clone them? By processing all tiles! i tested my method, it takes 300ms for copying 500x500, 1-8z area. I may decrease lag by dividing it into chunks.
  16. masteuszx

    [Huge] Raising money to move forward...

    TFS is stable and bugless??? Are you insane?
  17. masteuszx

    Tibia Battle Royale

    I doubt it is easy, as you need to modify tiles and all tile-specific functions to serve multi-world stackpos. For example, you have an 3 energy fields, which are generated by 3 scripts. Later, you might want to clear one of them. Current functions cant even hold 3 energy fields at one tile. I...
  18. masteuszx

    Tibia Battle Royale

    what about doors/items/magic fields placed ;)
  19. masteuszx

    Tibia Battle Royale

    I copy them and after game- remove.
  20. masteuszx

    Tibia Battle Royale

    I added the possibility of playing multiple games at once - you do not have to wait 15 minutes for two players to kill each other. For now the second game and each subsequent game will start, as there will be at least 4 willing players. I invite you to test this system in your free time. Mc...
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