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  1. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    Yes, do u need edit items.srv and tibia.dat, if ur src from github. TypeID = 3160 Name = "a ultimate healing rune" Flags = {Cumulative,DistUse,MultiUse,Rune,Take} Attributes = {Brightness=1,LightColor=215,Weight=210}
  2. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    For not drop backpack add on Player::dropLoot: Or for red skull drop backpack. void Player::dropLoot(Container* corpse, Creature*) { if (corpse && lootDrop) { Skulls_t playerSkull = getSkull(); if (inventory[CONST_SLOT_NECKLACE] && inventory[CONST_SLOT_NECKLACE]->getID()...
  3. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    Try: version available on your distro and reIf make finishes instantly without any output and doesn't compile anything, a few possible You already compiled it once, and there's nothing new to build. Try cleaning the build:
  4. chucky91

    Nostalrius 7.7

    Well, i use this for the fight mode that varies the monsters in each attack cycle. In mine, i increased the damage of the knight and the paladin. But if i leave it as it was, it will be difficult for the knight to do damage to the Giant Spider, for example. But in this model that i made, when...
  5. chucky91

    TFS 1.5 Nekiro 8.6 (SKILL Rate problem + new voc weapon damage problem)

    Remembering that the minimum is 1.1 if it drops to 1.0 or less it also causes a problem. Full control over this in vacations.xml you would have to change the src, for example adapting lua script with stage skills.
  6. chucky91

    Development Services TFS/Web

    [Service] OTServ C++ and PHP Developer (TFS 1.x) I offer development services for OTServ projects, specializing in TFS 1.x, PHP, LUA, and C++ derivatives. My approach follows Object Calisthenics and clean code principles, ensuring that the systems i deliver are not only stable but also scalable...
  7. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    Do u have changed RSA or Port on server and client? Look IP on config.lua, but not is IP mysql(127.0.0.1).
  8. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    Search for: int32_t Combat::getTotalDamage( You need add attacker in getTotalDamage. Creature* attacker int32_t Combat::getTotalDamage(int32_t attackSkill, int32_t attackValue, fightMode_t fightMode) After: int32_t Combat::getTotalDamage(Creature* attacker, int32_t attackSkill, int32_t...
  9. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    Im modifying gradually, several bugs have been solved, because i left the server open for free until i get error logs with time, in addition i implemented cool things. just using modern c++ some shapes in lambda. 1743015969 look task_solo and race ur have duplicate any storage.
  10. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    using 1.84.0
  11. chucky91

    [TFS 1.2] [7.4] Oldera/imperium database

    if missing declare methods should not work on any operating system. if that could be ignored, then it could crash in the future. 🤷‍♂️
  12. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    the client i mentioned works but if you use OTC(bot) it causes error in cast although i dont have time to solve this issue with cast to handle all clients and kicks. 1741516623 Fixed on GitHub!
  13. chucky91

    [TFS 1.2] [7.4] Oldera/imperium database

    I see this src are currupted. i make compiler for visual studio. but has any erro with missing methods!
  14. chucky91

    TFS 1.X+ Opening body/container while monster is standing on it.

    This way is wrong because you can't open it. Tibiacore
  15. chucky91

    Connection system.

    which connection lib is most efficient in c++? I'm thinking about changing the game's connection method, maybe that would solve the crashing issue for some players in TFS 1.2
  16. chucky91

    C++ call getCustomAttribute( I think is the problem )

    int32_t getCustomAttr(Item* item, const std::string type) const { const auto* attr = item->getCustomAttribute(type); if (attr) { return static_cast<int32_t>(attr->getInt()); } return 0; } call function...
  17. chucky91

    set attribute item tfs 1.2

    I finally got this damn thing to read the attribute.
  18. chucky91

    set attribute item tfs 1.2

    I'm working on it, update the source later.
  19. chucky91

    set attribute item tfs 1.2

    What the hell prevents you from editing an item armor value? but is changing the weight allowed? void setIntAttr(itemAttrTypes type, int32_t value) { enum: enum itemAttrTypes : uint32_t { ITEM_ATTRIBUTE_WEIGHT = 1 << 9, ITEM_ATTRIBUTE_ARMOR = 1 << 12, }
  20. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    https://otland.net/threads/otclient-classic-ui.279994/
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