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  1. chucky91

    Lua [TFS 1.2] Xodet not adding charges to runes

    Creates a function to sell runes in the src/behaviourdatabase.cpp at line 813 or that is, before it.stackable and changes it.stackable putting && !it.isRune like this in the script below. if (it.isRune()) { if (data < 0) { data = 1; } for...
  2. chucky91

    [Brazil][7.4] TibiaCore | LOW RATE | STARTS NOV 18 2022

    I set up a proxy for the host just do not know if it is working because i do not live in Europe if someone test the ping warns me. https://tibiacore.online/
  3. chucky91

    [Brazil][7.4] TibiaCore | LOW RATE | STARTS NOV 18 2022

    New Quest Latest News - Oldebra (https://tibiacore.online)
  4. chucky91

    New weapon damage condition.

    I did not make a crossbow for the knight, i just showed how the paladin weapons turned out, which is more work than the closeAttack. I dont really like working with lua, although my server not have weapons.xml, yes the system i created is a single compilation, just edit items.srv and choose the...
  5. chucky91

    New weapon damage condition.

    I made a new weapon damage condition on my server TFS 1.2, im already implementing it for crying knight, which is difficult to cause damage. as my server is customized, i created these conditions in src. and i made this video how the work turned out. it just gave me work to make these arrows. :p
  6. chucky91

    Otclient Classic UI

    hmm that's true i did the test, ok. but I thought it would solve the problem of walking and using runes, should they be separated? I cant remember if i have to pause to attack rune on the creature.
  7. chucky91

    Otclient Classic UI

    that's not it, there is a problem that happens many times when you are running and attacking creatures through the battle list with the runes and it fails. need to change inside src game.cpp.
  8. chucky91

    Otclient Classic UI

    Does anyone have the repository for this version? there is an issue with not casting runes on creatures in the battlelist when moving. have to edit game.cpp in toThing->isCreature()
  9. chucky91

    Nostalrius 7.7

    Sorted out update combat.cpp after remove MissileEffect from burst arrow in items.srv
  10. chucky91

    Nostalrius burst arrow bug!

    I was already forgetting about that. thanks
  11. chucky91

    Nostalrius burst arrow bug!

    I came here to post a correction in src/combat.cpp obs: the configuration of the burst arrow is in items.srv. has no weapons. The error is when the arrow deviates from the target and hits the ground and in turn it should explode, but what happened is that when the arrow goes to a random corner...
  12. chucky91

    Nostalrius 7.7

    @Ezzz Someone checks the area effect of burst arrows, because i found it's going straight to the creature and not following the arrow. And i downloaded another clean soucer from here and compiled the same thing. I tried to fix combat.cpp only made it worse.
  13. chucky91

    TFS 1.X+ banniment system tfs 1.5 7.72

    I think it's better to put a stogarevalue when the player receives the message at the time of banning. if he takes another ban, stogarevalue increases += +1, then create a Creaturescripts by copying the Remove Murders part in startup.lua and edit it to check if stogarevalue > 1 or 2 or 3. As the...
  14. chucky91

    Load npc by specific date!

    Hello everyone, I bring here a modification for those who like nostalgia TFS 1.2 by @Ezzz . I created this script to determine a specific date to load the Npc on server startup. In npc.h int startMonth = -1, startDay = -1, endMonth = -1, endDay = -1; In npc.cpp bool Npc::load() { if (loaded)...
  15. chucky91

    New saveMapItems()

    I'm adapting this to save the items on the floor. because of rollback, but it's not even reaching this line: > Saved map items in: " and jumps to house save. I had to change and put this i don't know if it's the case. maxViewportY. Can someone clear my doubts? bool...
  16. chucky91

    Tibia 3D Multiplayer Project - what do you think?

    I remembered the moment i played diablo.
  17. chucky91

    OTClient auto update may have errors.

    I won't ask for support because the only solution im working on is moving the RSA. because the server part has been fixed. Because if you are going to make old servers, you have to get a client so as not to harm the game experience, just a discussion for the jokers on duty.
  18. chucky91

    RevScripts strength/life based on skull

    I think you'll have to create a Creatuscripts, which checks if the player has the skull at the moment, otherwise it returns true. Do something like this, and creates a record in creaturescript.xml but look for the skull check in the source. function onThink(player, interval) if not...
  19. chucky91

    [Download] Tibianic DLL Sources (Client Injection)

    Why are the RSA p q and d generators not compatible with tibria? The original from cipsoft is acceptable, as i understand it would be. p = rsaPrime1 q = rsaPrime2 d = rsaPrivate it just doesn't connect, and I'm not good at this gmp.h math.
  20. chucky91

    OTClient auto update may have errors.

    Had to close my server, by some miserable player manipulating the client to use a bot or a full version. the serious problem with this is that when it extracts the data.zip file, even though it is encrypted, it works in another OTClient, another problem is if you are updating the sprits. At any...
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