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  1. P

    [Custom OT]Everdale Alpha - Needs feedback

    It goes by damageMap, if player is highest > nothing lost
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    [Custom OT]Everdale Alpha - Needs feedback

    updated with tfs 1.3 and otclient. Class information is shown when creating your character. What role it has and what’s special etc about pvp-currency, that’s what we are going for ☺️
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    [Custom OT]Everdale Alpha - Needs feedback

    We have a goal with our pvp-system. We don’t want to have a harsh penalty for being killed in the opened. But we will make it worth your while to kill players.
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    [Custom OT]Everdale Alpha - Needs feedback

    Everdale is a project that we've been working on since March 2020 and we're working on it every day. The idea behind this world is to be grindy but fun and to meet that goal we're implementing a few things. To register go to Everdale (https://everdale.net/) Using TFS 1.3 and OTClient(10.98) 7...
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    Feature Quiver [TFS 1.X + 0.X]

    @kor This: getName() == "Quiver" Can be replaced with: getName().find("quiver") != std::string::npos So you can add custom items and name them "Whatever quiver" and still works Don't know if I did something wrong, but if my backpack is full and slots available in quiver and you try to buy...
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    Announce from server to discord

    Yes, I’m calling the discord webhook API with Lua 1591631520 Cool, that’s also one way of doing it 😄 I justhad a quick look at your bot Infernum, but it also works with database entries?
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    Announce from server to discord

    Is there any people that would want to do this? I've made a function to write messages to discord that is used to in my example, announce specific raids but you cant use it for whatever like /b etc. If theres any intrest in this function I'll write a tutorial how to set it up.
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    HELP! Block the MC only from a Client

    Add print(player:getClient().version) and try login with tibia12 and tibia10, what result you get in console?
  9. P

    HELP! Block the MC only from a Client

    Then I’m not sure what you mean. You use tibia12 and tibia10 clients? Then player:getClient().version == 1000 should work. Or you need to block client 10.00 to 10.99?
  10. P

    npc spawn with chance at hour

    Not onThink, should be onTime if its on specific time such as 22:00 in this case
  11. P

    HELP! Block the MC only from a Client

    Try to change Line 4, player:getClient().version == 1000 to player:getClient().os < 10 Anything lower than 10 is not OTC. enum OperatingSystem_t : uint8_t { CLIENTOS_NONE = 0, CLIENTOS_LINUX = 1, CLIENTOS_WINDOWS = 2, CLIENTOS_FLASH = 3, CLIENTOS_OTCLIENT_LINUX = 10...
  12. P

    summon get masters dmg

    Im pretty sure combat:setCallback(CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues") doesnt apply for monster spells. You have to do the spell without combat something like this maybe (not really tested) function onCastSpell(cid, variant) local owner = cid:getMaster() local target =...
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    MoveEvent TFS 1.3 Waypoints

    This feature could be added for sure
  14. P

    C++ [OTC] RSA Key.

    Doesnt the TFS have the private RSA key in source and client have public RSA key, hence why they dont match? I could be wrong But latest TFS1.3 use key.pem file and not RSA key in source, you could change your source to do this aswell. If you let me know your source I could maybe help with that.
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    OTClient TFS 1.3 using tibia12 spr/dat file

    Hard to say when the problem is "map editor handles the files correctly all new sprites are working" ? Client reads spr/dat Server reads items.otb If IDs and attributes missmatch betweem .otb and .spr you will have problems with your items You will need to update your items.otb to match your...
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    MoveEvent TFS 1.3 Waypoints

    Just because I dislike unecessary comments like this "a lot more work" - Yeah copy paste lines in a different file than your script, but sure it requires more files, which kinda sucks... "that work way better" - Mmmh, mine as more flexibility tho, just that it at the moment require more files...
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    MoveEvent TFS 1.3 Waypoints

    I didnt add text because for the cooldown because it would show up right after traveling, the player check was smart, I totally missed that missed that Change creaturescripts/scripts/waypoints.lua to this: function onModalWindow(player, modalWindowId, buttonId, choiceId) if buttonId == 105...
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    MoveEvent TFS 1.3 Waypoints

    Try with these changes below instead. line8 is just a "cooldown" so you dont open the waypoint window after teleporting movements/scripts/waypoints.lua function onStepIn(creature, item, position, fromPosition) local waypoint = nil for i=1,#waypoints do if item.actionid ==...
  19. P

    [TFS 1.3] Item Abilities via Lua V2

    I will test tonight and see if it works the same as V1 did with items in houses, I’ll get back to you later with result!
  20. P

    [TFS 1.3] Item Abilities via Lua V2

    Amazing, did you solve issue with items in house? Abilities moving to the last item in a stack.
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