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  1. J

    OTClient Where are otclient's tooltips handled?

    Did you find solution? if not check OTclientV8 ItemTooltip + rarity frames + custom color on item name
  2. J

    OtcV8 Outfit Problem

    In OtclienV8 do you have g_game.enableFeature(GameNewOutfitProtocol) in features ? Also your SendOutfitWindow looks really outdated for tfs 1.3 not sure what "server 1.3 (old Solera)" means. I suggest you to try replace sendOutfitWindow. TFS-1.5-Downgrades/src/protocolgame.cpp at 8.60 ·...
  3. J

    OTclientV8 ItemTooltip + rarity frames + custom color on item name

    Hi, I recently started to implement item tooltip into my server and i would like to share my current progress. Maybe it will help some people. Tfs source changes: Added tooltips for inventory items · OTCv8/forgottenserver@7f5b4fb...
  4. J

    Best distro for 7.7 with custom map?

    Nekiro’s tfs 7.72 downgrade maybe? GitHub - nekiro/TFS-1.5-Downgrades at 7.72 (https://github.com/nekiro/TFS-1.5-Downgrades/tree/7.72) Im using this myself. You can easily add most of the resources that are here tfs 1.X
  5. J

    [OTCv8] Auras and wings

    Thanks, but already solved. Fixed the outfit offset in Object builder. 1727529219 Update: After commenting mount parts i got it working without "GamePlayerMounts", however in order to not break OTClientV8 i have to use "GameWingsAndAura" and "GameOutfitShaders" in otcv8. I was wondering, is...
  6. J

    Feature [TFS & OTClient] Progressbar for creatures

    try using latest otclientv8. GitHub - OTAcademy/otclientv8: Mirror of official OTClientV8 (https://github.com/OTAcademy/otclientv8) first had issues aswell but then it suddenly worked :D
  7. J

    [OTCv8] Auras and wings

    Hi, i implemented it into nekiro 1.5 772 downgrade to test. I was able to compile it and log in with those new features, however mounts, wings and aura were not visible after outfit selection (dont really care for mounts and wings). I tested the aura with outfit id that already existed if i'll...
  8. J

    TFS 1.X+ The market has stopped working

    Exactly for this issues you should use git. separate branches and only push to master if you tested it and everything works. I suggest you to rollback changes and test what broke the shop. You didnt provided anything useful beside error from terminal so you need to do a little bit of debugging...
  9. J

    Which AAC should we use in 2023 and why?

    I did a simple web app using Kotlin and kotlinx html dsl. Pretty simple, type safe. If you only need register/sign in and login to create characters its actually pretty simple. For me the layout is the worst part :D using css since im not a front end dev :D
  10. J

    TFS 1.X+ Monster spell is damaging players inside PZ

    Thank you for such detailed answer ;) I’ll have a look into it. Always pleasure reading your posts, cheers.
  11. J

    TFS 1.X+ Monster spell is damaging players inside PZ

    Checked that and i didnt but after adding no pvp aswell player still gets damaged. Probably will do checks in LUA manually but its weird since void Combat::doCombat(Creature* caster, Creature* target) constcontains bool check canCombat
  12. J

    TFS 1.X+ Monster spell is damaging players inside PZ

    Hello, i was trying to do a monster spell that would hit all players within specific range using Game.getSpectators() after delay using addEvent. However not sure why when using combat:execute(parameters.creatureId, Variant(player:getId())) it will attack player even if he's standing in...
  13. J

    Feature [TFS & OTClient] Progressbar for creatures

    Yes i thought so, its working now. Not sure why the first time i tested it saw only on creature and not myself :D but its working now
  14. J

    Feature [TFS & OTClient] Progressbar for creatures

    Thanks working. I was doing player: instead of creature:sendProgressbar like a noob :D Is there a way to use it on players aswell ?
  15. J

    Feature [TFS & OTClient] Progressbar for creatures

    Tried to implement it on tfs 1.3, but i dont see progress bar in otcv8. I made talkaction script to test it but nothing shows up. No error on server or in otclientv8. Otclientv8 already contains part of this code (but still not showing up the progress bar) GameServerProgressBar...
  16. J

    TFS 1.X+ OTClientV8 in game shop empty window - TFS 1.5 Nekiro downgrade 7.72

    Hi, kinda embarrassed because it was working at some point of the development but now its not and i spent several days trying to get it working but its not. First of all i have raised network limit and everything that was covered here TFS 1.X+ - TFS 1.5 - Downgrade Nekiro 7.72 - Add in-game...
  17. J

    TFS 1.X+ Monsters don't turn invisible

    Well im not tfs expert maybe start with monster, conditions and spells sources
  18. J

    TFS 1.X+ Monsters don't turn invisible

    How should we know what changes you made :D I would suggest to compare your branch against original nekiro’s git repository to find what is different
  19. J

    TFS 1.X+ HELP PK

    Where did you add that piece of code ? So i can try to replicate the issue //edit since its solved never mind :D
  20. J

    Compiling Help me , I´m frustrated xd

    Why do you need to compile it on windows ? Download docker and compile it in docker linux container and run it from there. You can still connect to the server from your windows machine. Super easy comparing to visual studio.
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