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  1. J

    [TFS 0.4] [8.6] Distance weapons with fast attack speed

    I have a system that has a chance to add different attributes to dropped weapons such as attackspeed. However that doesn't seem to work on distance weapons that uses ammo. Is there something I need to edit in source for this to work? I would be greatful for any help! :)
  2. J

    [Sweden][8.6] Highland Custom RL Map

    Highland is a 8.6 server that uses a modified version of the real Tibia map with lots of custom content. Custom Content Besides all the quests and other content that exists in real Tibia we've added some custom content. Here's s taste of what you can expect when playing on Highland...
  3. J

    Compiling OTclient

    Thank you, that guide worked :) Tried it before but must have done something wrong, now it works like a charm
  4. J

    Double XP issue

    Solved it by delaying the event by 3 seconds so the functions for the scroll and event don't fire at the exact same time: local cyko = { new_rate = 2, old_rate = 1 } function onTime() if getStorage(3000) == -1 then doSetStorage(3000, 1) doBroadcastMessage("Double XP...
  5. J

    Double XP issue

    The rate still goes back to 1x when the event starts if a player has the scroll active before the event :/
  6. J

    Double XP issue

    I have a scroll that when activated gives 2x xp for 2 hours. local config = { rate = 2, storage = 1000, expstorage = 1100, register = 1200, time = 7200, } function onUse(cid, item, fromPosition, itemEx, toPosition) if getPlayerStorageValue(cid, config.storage) <= 0 and...
  7. J

    Compiling OTclient

    I' trying to compile OTclient and I've followed everything to the letter but I keep getting this error: Error C1083 Cannot open include file: 'google/protobuf/port_def.inc': No such file or directory How can I fix this? :/
  8. J

    [TFS 0.4] [8.6] Don't count Xlogged players & more than 4 on same IP

    I'm having an email conversation with Xinn to unban our server from otservlist.org. This is what I got from him. The code in the link he added doesn't work for TFS 0.4, getting alot of errors when compiling. "The code for counting maximally 4mcs/IP looks fine but you still haven't added a code...
  9. J

    [TFS 0.4] [8.6] Don't count Xlogged players & more than 4 on same IP

    I really can't find any info on this that works for TFS 0.4. I've fixed so that it doesn't count more than 4 characters online per IP. I've also changed the AFK kick time to 15 minutes so we don't count Xlogged players. But now we need to add a "unique" tag that counts unique players per IP. I...
  10. J

    [TFS 0.4] [8.6] Don't count Xlogged players & more than 4 on same IP

    Yeah that part seems to work fine. But it still counts Xlogged players :/
  11. J

    [TFS 0.4] [8.6] Don't count Xlogged players & more than 4 on same IP

    I'm trying to comply with the rules of otservlist not co count xlogged players and more than 4 players per IP. From what I can see it doesn't count more than 4 per IP, but I still get the xlogged players. I've tried and searched the forums but it still counts the xlogged players. Here's my...
  12. J

    Disable hotkeys while typing

    bump
  13. J

    [TFS 0.4] [8.6] Shop NPC won't sell custom potions

    I've created "ultimate spirit potions" and "ultimate mana potions" using the same sprites as the great potions. I first created them in item editor and replaced unused items. I've added them in items.xml, potions.lua and in the shop script as well. When opening the shop module I can see that the...
  14. J

    [TFS 0.4] [8.6] Walk through players at depot

    I'm having an issue where people can walk under other people in the depot and steal items. I've searched the forums and saw that most posts made changes in player.cpp and recompiled the server. Shouldn't there be a solution to fixing this in a movement script? The one that suggested that didn't...
  15. J

    Dungeon System [ 0.4 / 0.3.7 / 0.3.6 ]

    Worked like a charm! Thank you so much for helping me! :D
  16. J

    Dungeon System [ 0.4 / 0.3.7 / 0.3.6 ]

    It's person 4 that is told that all monsters have been killed. I just tried it again. Killed 1 monster with person 1 and relogged to exit dungeon. Entered with person 4 and was told that 31/32 monsters have been killed. So it seems that it depends on how many the previous played left. I then...
  17. J

    Dungeon System [ 0.4 / 0.3.7 / 0.3.6 ]

    Just a quick question regarding the top left and bot right positions. If the whole dungeon is on floor 7. Will the bot and top positions be 8 and 6? Or is that only if the dungeons have several levels? 1644620619 I tripple checked the positions and they're all correct :/ When there's 2 people...
  18. J

    Dungeon System [ 0.4 / 0.3.7 / 0.3.6 ]

    Love this system so much!! I've tried it out but I'm having some issues :/ I've made 3 instances for a dungeon and it works fine until they're all filled. If they do get filled and another person enter after this it says that all monsters inside have been killed and everything starts getting...
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