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  1. tuxico

    Hover-Mouse Item Information

    I thought about this for a long time and I'm also developing a hover-mouse ... but I thought of something more different than "you see" as a text telling you what you see and the characteristics, I thought of something like "a box presenting characteristics".
  2. tuxico

    Enhancing graphics to 64x64 with machine learning

    @edubart Will it be available in github?
  3. tuxico

    Enhancing graphics to 64x64 with machine learning

    any progress?
  4. tuxico

    Add fromCylinder and toCylinder OnMoveItem TFS 1.2

    error: 'Cylinder' has not been declared. maybe #include"cylinder.h" and cylinder.cpp https://github.com/otland/forgottenserver/blob/master/src/cylinder.h
  5. tuxico

    Post your latest work!

    My first shield...
  6. tuxico

    Post your latest work!

  7. tuxico

    Post your latest work!

  8. tuxico

    OTClient in 64 Tile Size

    That! HD tibia! I have a problem with SPRITE_DATA_SIZE public static const SPRITE_DATA_SIZE: uint = 16384; And the Object Builder keeps pointing error "Invalid sprite pixels length"! Where is information about "Pixels.length" ??
  9. tuxico

    OTClient in 64 Tile Size

    thanks for the tip ... I'm making some changes in the object builder, but do not believe it will work on the technical part.
  10. tuxico

    OTClient in 64 Tile Size

    Object Builder who compiles files in spr? So i need only programming in OB. OMG... not is c++... @EdMignare can help me?
  11. tuxico

    OTClient in 64 Tile Size

    I need to change the size tile, do not send more tiles to client server. And change the spr structure to stay default 64x64.
  12. tuxico

    OTClient in 64 Tile Size

    I made some changes in the OTC sources and changed values 32 to 64 related to images and tile size, but the game continues 32x32 in SQM ... If I want to make that change, where should I start?
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