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OTClient in 64 Tile Size

tuxico

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I made some changes in the OTC sources and changed values 32 to 64 related to images and tile size, but the game continues 32x32 in SQM ...
If I want to make that change, where should I start?
 
I need to change the size tile, do not send more tiles to client server.
And change the spr structure to stay default 64x64.
 
I need to change the size tile, do not send more tiles to client server.
And change the spr structure to stay default 64x64.

to do this you need a HUGE change in the CLIENT, and the SPR / DAT
first you need to do the spr work with 64x64, so also you need to edit your object builder
 
Object Builder who compiles files in spr?
So i need only programming in OB.


OMG... not is c++...
@EdMignare can help me?
 
thanks for the tip ... I'm making some changes in the object builder, but do not believe it will work on the technical part.
M9778EZ.png
 
+ for you, that actually do something out of informations.

Could you please share us what are your intents in doing so? You don't need to be detailed, I don't want to steal your idea, I'd just like to understand what's in your head.
 
+ for you, that actually do something out of informations.

Could you please share us what are your intents in doing so? You don't need to be detailed, I don't want to steal your idea, I'd just like to understand what's in your head.
Maybe he's working on HD Tibia :p
 
That! HD tibia!
I have a problem with SPRITE_DATA_SIZE

public static const SPRITE_DATA_SIZE: uint = 16384;

And the Object Builder keeps pointing error "Invalid sprite pixels length"!

Where is information about "Pixels.length" ??
 
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