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  1. Slikeer

    Altar-Based Teleport System

    Oh, I understand. I didn't know exactly which section I could post it in. Thanks for letting me know. I'll keep that in mind when I post again.
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    Altar-Based Teleport System

    Great, my friend. It's basically the same system. I just added a few things like the loading bar and its functions, but it's basically the same. That's why I included the link to the user who posted it in the post above.
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    Altar-Based Teleport System

    🔮 Altar-Based Teleport System (Inspired by Diablo III Catacombs) This system allows players to teleport between unlocked altars, providing an immersive and progressive experience, perfect for RPG servers. 🧩 How It Works Each altar is composed of 9 ground tiles, forming a specific area on...
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    Dynamic NPC Pathing & Interaction System

    🤖 Dynamic NPC Pathing & Interaction System This system allows NPCs to follow predefined walking routes with the ability to stop at specific checkpoints or continue walking based on configuration. At each checkpoint, the NPC can interact with other predefined NPCs, initiating dynamic...
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    Woodcutting Profession System

    Greetings, friend, the lumberjack system is inspired by Albion. It's possible they'll deploy bots to cut down trees, yes. But it's designed with a very low leveling rate. Axes will also include a durability system with each use. Also, in systems like this, the more items in this case, T1 or T2...
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    Woodcutting Profession System

    ✅ General Overview A profession system that allows players to chop down trees using axes categorized by tiers. Players gain experience to level up their overall woodcutting skill and unlock mastery bonuses for each tree tier as they progress. 🧰 Core Features 1. Tree and Axe Tiers Trees...
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    Naruto World Server graphics

    Excellent bro 🤩
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    [Quick Showoff] Post your latest maps!

    I'm obviously using Ravendawn's sprites. The first images are of the first world map(like a rookgard), and in the last photo I copied Ravendawn City and the rat area, along with a bit more. 1745254044
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    NPC Modal Window

    Hi friend, do you happen to have the game_npcdialog.rar file? The downloadable file isn't available on the page I searched for.
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    RevScripts Boss with HP mechanics

    If I remember correctly, that would be a creature script. You create an onDead script in the creature script and add it to the monster. It's not a spell.
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    Sigoles Art

    Look cool bro.
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    TV Sessions & RME Live Mapping

    Looks good, bro. I like that dimensional portal. And yes, you're right, Otland is dead, as are many other forums.
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    RevScripts Boss with HP mechanics

    You must create the spell in the spells folder, and then add that script to the XML of the monster you want to use the spell. When I have some free time, I'll show you what it would be like.
  14. Slikeer

    OTClient I need a suggestion on which version to use

    Hi, I already have the design part. I have outfit sprites without clothes and the equipment like helmet, suits and weapons are separated in looktypes.
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    OTClient I need a suggestion on which version to use

    Thank you very much, I will test everything and try to remember the Lua code a little S2
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    OTClient I need a suggestion on which version to use

    Hello everyone, I would like a suggestion as to which version would be convenient to use, whether 8.60 or another higher version, since I am thinking of starting a personal project and I have these doubts. - First I want to use otclient and have the outfits in the center of the sqm since I will...
  17. Slikeer

    Nogard Gallery

    Excellent sprites, Is for a game rpg?
  18. Slikeer

    [Quick Showoff] Post your latest maps!

    Coping GLA xD
  19. Slikeer

    [Quick Showoff] Post your latest maps!

    Working in Naruto Hospital...
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    Gorilla Animation Like GLA :D

    I have a doubt with the archer's spell, that when using the rain of arrows it pursues the target and I would like it to fall in place without moving. If anyone can help me with this I would appreciate it xD My idea is that the spell saves the position of the target and does not change it since...
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