Hi 
I would like to know if it is possible to create a script where the Boss (e.g. Giant Spider Boss) has different phases depending on HP?
What I mean is that, for example
100-75% HP behaves like a normal GS, except that it is simply stronger and releases waves of poison in front of it,
74-50% change the mechanics and use different spells such as casting poison on a random target.
49-25% begins to summon other regular GSs and smaller spiders, which he will continue to summon until his HP drops to 10%
And one of the most important features:
Below 10% switch between targets all the time and have to be killed within 30 seconds otherwise they will spam POX every second
This is an example of what I mean
I would like to ask how to create something like this
I have TFS 1.4.2

I would like to know if it is possible to create a script where the Boss (e.g. Giant Spider Boss) has different phases depending on HP?
What I mean is that, for example
100-75% HP behaves like a normal GS, except that it is simply stronger and releases waves of poison in front of it,
74-50% change the mechanics and use different spells such as casting poison on a random target.
49-25% begins to summon other regular GSs and smaller spiders, which he will continue to summon until his HP drops to 10%
And one of the most important features:
Below 10% switch between targets all the time and have to be killed within 30 seconds otherwise they will spam POX every second
This is an example of what I mean

I have TFS 1.4.2