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    C++ TFS 0.3.6 ~[SOURCE-EDIT] How to use two weapons and two shields simultaneously?

    player.cpp void Player::doAttacking(uint32_t) here you start your journey, without perma demands and yelling hint: Item* tool = getWeapon(); this is supposed to be one time leftHand, secondtime rightHand to achieve dual wielding.
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    C++ TFS 0.3.6 ~[SOURCE-EDIT] How to use two weapons and two shields simultaneously?

    xdd samuel I LOVE YOU. keep yeling on @Codinablack o_O @topic if am not wrong, you have also edit doAttacking function like First Hit - leftHand Next Hit - rightHand [please dont yell at me.]
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    boss Bar problem - same floor

    function onMapCreatureEnter(creature) this part should have this, try debug "your" code :|
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    Imbuements work only from TFS 1.x+ onwards.

    nice module buddy
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    Block sending parcel to rookgaard TFS 1.3

    Or you can check in map editor Id of the depo from rookgard and in code above add condition if town->getID() == rookgard id then return false
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    Canary How edit items

    Compile
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    Canary How edit items

    Asets Editor, then you replace appearences.dat with that newest generated by editor
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    Canary How edit items

    There is no items.otb, its not used by canary, items.xml appearances.dat its for edit item attributes, you can find these files in /data/items
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    Canary How edit items

    some attributes like tier, slot and more must be edited with this Assets Editor 2.0 (https://otland.net/threads/assets-editor-2-0.286901/)
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    RevScripts VIP city with xp and loot bonuses

    yes i am ran out of looking for a vip city script
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    Compiling Is it Possible to Create a Cast System For TFS 0.3.6 - 8.60?

    if its not a soccial experiment i am santa claus.
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    Weird behavior on TFS 1.2 - lag on localhost

    server issue, on vps it gonna be worse if you edit the source or adding random systems written in paint for public usage here is an effect, try disable everything that u added and atleast confim its not already trash engine
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    TFS 1.2 Pokefans - Error while saving player

    It seems to be problem with one of your onLogin event's with syntax SQL REQUEST, try disable every custom onLogin event, also in main onLogin event make sure it return true without any broken lua requests with wrong syntax
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    TFS 1.X+ onHealthChange only detects healing (sabrehaven svn)

    this bug its from game.cpp function: bool Game::combatChangeHealth(Creature* attacker, Creature* target, CombatDamage& damage, bool sendEffect) add under: int32_t realDamage = damage.value; if (realDamage == 0) { return true; } this: if (damage.origin != ORIGIN_NONE) {...
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    C++ Absorb energy TFS 1.5

    game.cpp healthChange function, you can here increase / decrease incoming damage to creature make a your own formula which % give 1 fishing skill to obtain value from skill i think it was player->getSkill(SKILL_FISHING);
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    Programmer Need OTC Programmer (50U$)

    use support section
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    bestiary system tfs 1.5 by nekiro tibia 8.6

    make sure you have registered this event to player's (onLogin), how to do this? after line 21 write prnt("executed???") try to kill a monster that its affected by this task system then check console.
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    TFS 0.X Is it possible to convert this code to TFS 0.3.6 - 8.60

    yes, you can do this for 0.3.6, try step by step follow the instruction's and implement similar code to your TFS 0.3.6
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    Solved Unknown column 'key' in 'field list'

    thats mean, its not a solution for you, its already exsists in database
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    TFS 1.X+ Looktype Bug's [tfs 1.2]

    int LuaScriptInterface::luaConditionSetOutfit(lua_State* L) replace this func to this: int LuaScriptInterface::luaConditionSetOutfit(lua_State* L) { // condition:setOutfit(outfit) // condition:setOutfit(lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet) Outfit_t outfit...
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