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    OTClient Hp Offsets

    if u can't find health offset you can forget about creating any bot, lol, its located in player class, you can get whole player class for example by change direction of character
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    Boss arena

    briliant changes with remove scan entire "event map" and place creatures id to table's, good job!
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    OTClient tooltips issue

    oh i missunderstand your request, well that return anything? TOOLTIP_ATTRIBUTE_INCREMENTS ITEM_RARITY_COMMON this item:setAttribute(x, x) seems to return nil do you register this in source, its work like that? show the code where boss dying that will help a lot.
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    Boss Bar

    Nope, that what u did its a joke, "Here bruh its cracked version one of our member from forum, dont waste money, lets pirate and use code that u dont have any copyrights!" anyway @oen432 dont care about this and seems i care more than him so yeah, im out of this
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    Boss Bar

    Well we are on forum that ppl should create server's from scratch with own projects, seems in 2024 its piratebay T_T
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    Boss Bar

    thats literally a pirate code and disrespectful for author, it is even legal here to share someone work that been stole?
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    Check Boss live/dead

    it can be straight in that new module or just simply table local images = { ["dragon"] = "/images/dragon.gif", ["rat"] = "/images/rat.gif" } then send it in opCodes, but i think here been used UICreature widget...
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    Check Boss live/dead

    you can register em with event "onSpawn" and "onDeath" if not bossSystem then bossSystem = {} end function bossSystem:addBoss(boss) bossSystem[boss:getName():lower()] = boss:getId() end function bossSystem:getBossByName(name) local t = bossSystem[name:lower()] if not t then...
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    TFS 1.X+ How do you add simple aggresive condition to a action script

    You mean about subid method and without? local fight = Condition(CONDITION_PARAM_SUBID, CONDITIONID_DEFAULT) thats mean this specific condition will have subid with specific id that use int CONDITIONID_DEFAULT, it can be any number to not "rewrite" better explaination: with script like...
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    Daily Boss

    local pos = Position(x, y ,z) -- set pos here local bossName = "Orshabaal" -- bossName function onTime(interval) local tile = Tile(pos) if not tile then --unecessary check, can be ignored print("Error, tile not found.") return true end local boss =...
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    Failed to add new skill

    You have to check Weapon Type when weapon its "pistola" Make sure u have in items.xml instead of "distance" to pistola, also you have to register there which type of ammo it use at your place i would try to add melee new skill with new weapon type at first place, to make sure you are...
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    OTClient I need a suggestion on which version to use

    about clothes and outfit's, thats really simple code, hardest part there its just graphic design (each outfit need for example royal helmet weared) its literally 5% of code, 95% graphic job
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    TFS 1.2 setCreatureMetatable Crash

    also when you finally get whats the problem, here is usefull tutorial that explaining how to properly use addEvent https://otland.net/threads/how-to-using-addevent.225292/
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    NPC King Tibianus

    I would edit npc func lib in lua that trigger word "hello" and "hi" then check if npc name == "Tibianus" if yes then, for trigger "Hello" and "Hi" return false. then in script add hail king
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    Lua [TFS1.3] /goto {x = 1420, y = 1911, z = 4}

    useless post from me, sorry, can be deleted.
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    RevScripts TFS 1.3 - Applying Set Outfits to a Specific Vocation

    You have to change in outfit.cpp/h XML reading from "type" (type = sex) to VocationID, same for functions that sending outfit list based on sex type to client.
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    Solved Teleport to trainers

    movement id its smth else i think, you have to register id of item, as xikini mentioned, you have to check if its even registered (probably not) at begging of function "onUse" do random print like print("This is even registered?") then check if console will display this message when u...
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    the store does not add the outfit

    any error? you can also print this func function defaultOutfitBuyAction(player, offer) if player:addOutfit(offer["outfit"], offer["count"], false) then return true end end to get some information what is wrong
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    Lua How can I use this script (get written book from bookshelf) with TFS 1.5?

    then now you can use other storage local mainStorage = 600 local config = { [1] = { [1] = "First read", [2] = "Second read", }, [2] = { [1] = "First read"...
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