Lopaskurwa
Well-Known Member
- Joined
- Oct 6, 2017
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Quite a simple question i know 

local fight = Condition(CONDITION_INFIGHT, CONDITIONID_DEFAULT)
fight:setParameter(CONDITION_PARAM_TICKS, 60000) -- 60 seconds
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
print("test 1")
player:addCondition(fight)
return true
end
local fight = Condition(CONDITION_INFIGHT)
fight:setParameter(CONDITION_PARAM_SUBID, CONDITIONID_DEFAULT)
fight:setParameter(CONDITION_PARAM_TICKS, 60000)
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
print("test 2")
player:addCondition(fight)
end
You mean about subid method and without?This is specifically for the battle sign. This will not pz lock the player.
I'm unsure which way it works.. so I'm posting two methods that seem reasonable.
LUA:local fight = Condition(CONDITION_INFIGHT, CONDITIONID_DEFAULT) fight:setParameter(CONDITION_PARAM_TICKS, 60000) -- 60 seconds function onUse(player, item, fromPosition, target, toPosition, isHotkey) print("test 1") player:addCondition(fight) return true end
LUA:local fight = Condition(CONDITION_INFIGHT) fight:setParameter(CONDITION_PARAM_SUBID, CONDITIONID_DEFAULT) fight:setParameter(CONDITION_PARAM_TICKS, 60000) function onUse(player, item, fromPosition, target, toPosition, isHotkey) print("test 2") player:addCondition(fight) end
local fight = Condition(CONDITION_PARAM_SUBID, CONDITIONID_DEFAULT)
local condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_DEFAULT)
condition:setParameter(CONDITION_PARAM_SKILL_CLUB, 10)
local condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_DEFAULT)
condition:setParameter(CONDITION_PARAM_SKILL_CLUB, 15)
local condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_DEFAULT)
condition:setParameter(CONDITION_PARAM_SKILL_CLUB, 10)
condition:setParameter(CONDITION_PARAM_SUBID, 200)
local condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_DEFAULT)
condition:setParameter(CONDITION_PARAM_SKILL_CLUB, 15)
condition:setParameter(CONDITION_PARAM_SUBID, 201)
Worked perfectlyThis is specifically for the battle sign. This will not pz lock the player.
I'm unsure which way it works.. so I'm posting two methods that seem reasonable.
LUA:local fight = Condition(CONDITION_INFIGHT, CONDITIONID_DEFAULT) fight:setParameter(CONDITION_PARAM_TICKS, 60000) -- 60 seconds function onUse(player, item, fromPosition, target, toPosition, isHotkey) print("test 1") player:addCondition(fight) return true end
LUA:local fight = Condition(CONDITION_INFIGHT) fight:setParameter(CONDITION_PARAM_SUBID, CONDITIONID_DEFAULT) fight:setParameter(CONDITION_PARAM_TICKS, 60000) function onUse(player, item, fromPosition, target, toPosition, isHotkey) print("test 2") player:addCondition(fight) end