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  1. Leo32

    TFS 1.X+ Promotion bug TFS 1.3

    Have you accidentally re-used this storage ID for a quest or something? https://github.com/otland/forgottenserver/blob/676f57392037c3221651e04aa4d06f32c338cb78/data/lib/core/storages.lua#L3...
  2. Leo32

    TFS 1.X+ Promotion bug TFS 1.3

    Its not the npc script.
  3. Leo32

    TFS 1.X+ tfs 1.3open label, type a name of vocation, and press OK

    replace line 4: local vocation = text:gsub('^%s*(.-)%s*$', '%1') -- trim the input text if Vocation(vocation) then -- validate string player:setVocation(vocation) -- set vocation else -- this vocation does not exist end
  4. Leo32

    [TFS 1.x] List of missing TFS features from Cipbia

    https://github.com/opentibiabr/otservbr-global/commit/8759bfc428e490295e51c6aba98c4aef8b4480ff#commitcomment-34127663 This is the right attitude imo - we should be able to move past 10.98 and support the QT client. But as a whole support and maintain a client layer/protocol standard, so we are...
  5. Leo32

    [TFS 1.X] Rarity Rolls & Custom Attributes Library

    Speed was never added as an item attribute in lua. So yes, you would add it as a custom condition here.
  6. Leo32

    Convert client to serverid

    I suggesting doing the PR.
  7. Leo32

    Call to community at TFS GitHub

    You're talking to one of the last active people willing to go through old data like that and try and clean it up. Are you doing anything? or is negging people all you do? The TFS devs of old have moved on, this is what happens - people need to pick up the pieces. If you're unhappy with those...
  8. Leo32

    [TFS 1.X] Flash Client + ACC Maker (Dev Environment)

    Here is a branch with changes specifically for using this implementation as a test environment: https://github.com/Leo32onGIT/forgottenserver/tree/10.79-test-env The map has all special tiles with different areas to test different things. It is populated with items/corpses/resources on...
  9. Leo32

    [TFS 1.X] Flash Client + ACC Maker (Dev Environment)

    No, this isn't the right place to ask this. You can find 8.60 and 7.72 downgrades on github, or you can search for a data-pack with the right protocol you want here - that's about it.
  10. Leo32

    [TFS 1.X] Flash Client + ACC Maker (Dev Environment)

    I finished cleaning up and containerizing my flash client website for release: https://github.com/Leo32onGIT/forgottenserver-flash-accmaker This is designed to work with this branch of TFS: https://github.com/Leo32onGIT/forgottenserver/tree/10.79-flash-dev Downgraded from 10.98 to 10.79 (crit...
  11. Leo32

    [8.50] Simple War OT v1.0

    Can use this: https://github.com/otland/forgottenserver/pull/2805/files Combined with this: https://github.com/nekiro/forgottenserver/tree/8.6-downgrade If you want war/deathmatch type functionality.
  12. Leo32

    Call to community at TFS GitHub

    Total file changes this past month: https://github.com/otland/forgottenserver/compare/master@%7B1581506181%7D...master# You're sour at this? or you're sour at this? Attacking someone for contributing, especially monsters (a big one that's been out of date for years)? dude? chill.
  13. Leo32

    how to change damage animation?

    Change these: https://github.com/otland/forgottenserver/blob/master/src/game.cpp#L3812-L3843 Your options are here: https://github.com/otland/forgottenserver/blob/master/src/const.h#L26-L115 But it sounds like maybe you only want to change the animation for one monster? To specifically...
  14. Leo32

    Call to community at TFS GitHub

    TFS is the most stable and bug free repo that exists publicly. It's actually stuck at 10.98 and being overtaken by the otservbr fork (the one with actual lax standards) on features - because of how strict standards on PRs actually are (and because the current dev team is inactive or awol). So...
  15. Leo32

    [TFS 1.X] Rarity Rolls & Custom Attributes Library

    Updates and fixes will just be pushed to the github branch from now on: https://github.com/Leo32onGIT/forgottenserver/tree/rarity-custom-attributes If you don't know what that means: Here is the latest version of the scripts, it should be error free and always work if you keep your TFS sources...
  16. Leo32

    Feature [TFS 1.2]+ Advanced Auto Loot System

    Nope nope. I confirmed in this thread: https://otland.net/threads/advanced-loot-system-error.268962/#post-2595704 That it builds just fine if your TFS codebase is up-to-date. The errors are specific to you, due to old sources. Gj sorting it out though.
  17. Leo32

    Call to community at TFS GitHub

    I think a test branch would be a really good step towards getting actual testing done on PR's in an easy way. A branch with: An account with all vocations House owner House full of organised containers / corpses Containers of each moveable item (eventually, start amall with just equipment or...
  18. Leo32

    [ MyAAC] Can anyone help me with this error ??

    You'd need to post players.php Town is the townId in the database, apparently you're trying to put letters in there.
  19. Leo32

    C++ Advanced shadow clone adjustment

    Something like this: Getting the attack value for example: -- None of this is tested, use debug print line below to make sure it gets attack values properly local checkWeaponSlots = { CONST_SLOT_LEFT, CONST_SLOT_RIGHT, } for i = 1,#checkWeaponSlots do -- Check what weapon is being used...
  20. Leo32

    C++ Advanced shadow clone adjustment

    Yeah I started the lua conversion, then took a break, and haven't got back to it xD Alot of old functions to type over.
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