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  1. Tofame

    TFS 1.X+ problem in walls tfs 1.5 nekiro 7.72

    You werent using the newest itemeditor anyway. 0.4.3 while the newest one is 0.5.1 if I recall correctly. (It has nice dark ui). The reason older one works for you might be that newer editors have some flags that 7.72 becomes buggy with. Glad you solved and shared. Good job.
  2. Tofame

    Lua Monsters drop no loot? Only Crystal Deposits?

    I dont think you've browsed the correct folder. If you did, it would atleast show the registered item in items.xml. But the results are nonexistent, this is not possible. While being in the server folder where there is src, data and other things click the top at the file explorer to get the...
  3. Tofame

    Lua Monsters drop no loot? Only Crystal Deposits?

    Install visual studio code. Check what is the id of this crystal deposit (can be done for example by checking the description of the item while being an admin in-game). Now, in visual studio code open your server folder (containing data + src). Look for the id.
  4. Tofame

    [C++] Ground-Underground Mapping and Sunshine

    Okay, so the otcv8 part is: instead of doing what was told here: Here's a very crude illustration of the problem. I didn't like how "non-realistic" this was so I added the following code to my OTClient mapview.cpp l. 117- l. 138 void MapView::draw(const Rect& rect) find in void...
  5. Tofame

    [C++] Ground-Underground Mapping and Sunshine

    Hey bro, amazing tutorial :D Just to let you know it works both on mehah and on otcv8 (I think you made the tutorial based on edubart). The only part that is not matching is the light fix that you were implementing (light underground if no ground above the head). I think I managed to solve that...
  6. Tofame

    Important news

    This is very unfortunate that you are closing. Even though all the imperfections in TFS I still like the engine and it's quite good. Still, with otland gone, I think it's time for a revolution. A real one. Revolutionizing the market, with maybe private maybe public repo of the NEW ERA ENGINE. I...
  7. Tofame

    [France] [13.13] Noveria Beta | Evo | Skill Wheel | March 31st 19:00 CEST

    ...but you still leveled up till 200. It's been ages since I've played some tibia ots and at the moment on Noveria I have 120+- level. I definitely enjoyed the gameplay that this server offers and imo it was a correct decision to make an open beta. They can add new content daily while also at...
  8. Tofame

    [TFS 1.5] Counter based on a monster.

    Worth a try making a new blank looktype (should have animations too btw) in object builder that wouldn't have any graphic and then in the script switching it's id there: monster.outfit = { lookType = 0 } Maybe mehah has some check for looktype 0 and might recognize it as a non existent.
  9. Tofame

    [France] [13.13] Noveria Beta | Evo | Skill Wheel | March 31st 19:00 CEST

    OT looks really good and well-done, with focus on details. I'm excited for tomorrow's beta. <3 Good luck
  10. Tofame

    Dragon ball RPG - szukam pomysłów

    Miasto zapewnisz jak w życiu, a dodatkiem będą obiekty z dragon balla 😁 Market czy jak to nazwałeś, gdzie sprzedasz loot z mobow, nie jako jeden npc, lecz jako centrum handlowe z wieloma npc, każdy skupujący inna kategorie przedmiotów. Npcty rozmieszczone po mapie przydzielajace questy/taski...
  11. Tofame

    Graphic Designer Spriter - longterm cooperation

    Which AI is higher quality than a spriter? Especially when tibia has 45° angle, but even items are not good enough yet - unless you know some AI?
  12. Tofame

    Kolejny... uwierzysz? XD

    Ziomuś, w ciągu jednego dnia chyba naplules na 15 serwerów, jak to brać na poważnie? Nawet jeśli te wszystkie otsy są dnem, to ty jak troll brzmisz.
  13. Tofame

    Solved Attributes

    Have you added it to movements.xml?
  14. Tofame

    Feature [8.54]Vocation - interval effect system.

    The usual way people do it in lua is iterating through ALL the players in onThink script and sending an effect if the requirements are met. Either people had horrible idea or the lua way isn't worth doing that. This c++ modification goes to the playerthink in sources, checks if in vocations.xml...
  15. Tofame

    My Autoloot System for TFS 0.4

    Hi, Thanks for the script :D Works nicely on tfs 0.4 despite what the comments above say. Though, I need to say, before testing I actually deleted half of the code so I won't bet my hand on the errors above being actually correct XD (I needed only gold looting and that done by having a pet...
  16. Tofame

    Spell [TFS 0.X] Exiva spell from newer tfs

    Yo, I've just downgraded exiva spell (find_person.lua) from TFS 1.4.2 to TFS 0.X (Tested working on TFS 0.4). Since it's working and it's good to have the script for that I thought I would share. spells.xml <instant name="Player Sense" words="Player Sense" lvl="1" mana="0" aggressive="0"...
  17. Tofame

    TFS 1.X+ New skills for dragon ball server

    My bad, after reading that your are making a dragon ball server I thought it would be tfs 0.x. Since, you are on 1.4.2 this will work: TFS 1.X+ - How to have attack speed scalling with skill level? (https://otland.net/threads/how-to-have-attack-speed-scalling-with-skill-level.282099/#post-2703548)
  18. Tofame

    TFS 1.X+ New skills for dragon ball server

    Here is the attack speed: Feature - Attack Speed, break default attackSpeed limit, FIX doesn't display hits. (https://otland.net/threads/attack-speed-break-default-attackspeed-limit-fix-doesnt-display-hits.162645/) Now about the rest.... similarly to Oserc I think that you should look in the...
  19. Tofame

    OTClientV8 is from now open-source project

    All three OTclient developers should get donations. Mehah, Kondrah and Edubart. Edubart the biggest ones, but the rest also spends their time, it doesnt matter if its based on other works, time is money. We earn (well I dont have OTS, but still We) from TFS which is an open project, but we dont...
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